I wasn't saying there should've been multiple pathways, and i do understand the concept of scope and why not everything can be done in practice.
Mostly just things like, if you give x character y potion, next time they come back (or rather, after a few times of getting the same potion effect), they should have that effect to a lesser degree (rather than these kinds of changes being only for specific characters that would always exhibit a characteristic for y potion (with a note that I vaguely remember some of them also randomly displaying a different characteristic leading to not even giving them that potion in the end sometimes, which would sometimes remove what little continuity did exist) and for characters in general after certain timestamps in the story.)
I just would've appreciated more continuity.
And also just that some potions wouldn't make any visual change in some circumstances (excluding circumstances where another potion would take effect instead, of course) (If I had to think of an example, I think there was some case where +booty would have the same effect as both +booty and +thighs being given together, but fixing that would require new art, and I'm really not expecting you to add that at this point).
And it wasn't a suggestion as much as it was feedback you can think about if you do something similar in the future. Maybe for your new game (seeing that you were making a new game was part of why I did end up deciding to make a comment). It seemed like you felt finished with this game, and I understand that. At most I could see you maybe adding logic to make sure that the characters that should have y potion won't be able to have conflicting characteristics that would lead to them not getting y potion (because that would be a relatively simple change.) (That is, assuming you didn't already do that and I'm just misremembering how things were).
You can consider this food for thought: I'm not saying that you have to do anything, or really that you should do anything. It's just what I thought.