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randommyguy

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A member registered May 27, 2024

Recent community posts

(1 edit)

I wasn't saying there should've been multiple pathways, and i do understand the concept of scope and why not everything can be done in practice.

Mostly just things like, if you give x character y potion, next time they come back (or rather, after a few times of getting the same potion effect), they should have that effect to a lesser degree (rather than these kinds of changes being only for specific characters that would always exhibit a characteristic for y potion (with a note that I vaguely remember some of them also randomly displaying a different characteristic leading to not even giving them that potion in the end sometimes, which would sometimes remove what little continuity did exist) and for characters in general after certain timestamps in the story.) 

I just would've appreciated more continuity. 

And also just that some potions wouldn't make any visual change in some circumstances (excluding circumstances where another potion would take effect instead, of course) (If I had to think of an example, I think there was some case where +booty would have the same effect as both +booty and +thighs being given together, but fixing that would require new art, and I'm really not expecting you to add that at this point).

And it wasn't a suggestion as much as it was feedback you can think about if you do something similar in the future. Maybe for your new game (seeing that you were making a new game was part of why I did end up deciding to make a comment). It seemed like you felt finished with this  game, and I understand that. At most I could see you maybe adding logic to make sure that the characters that should have y potion won't be able to have conflicting characteristics that would lead to them not getting y potion (because that would be a relatively simple change.) (That is, assuming you didn't already do that and I'm just misremembering how things were).

You can consider this food for thought: I'm not saying that you have to do anything, or really that you should do anything. It's just what I thought.

Bought the game on steam but thought I'd leave a comment here. 
I did enjoy the game. Nice amount of booba. Cute story.

The main thing that disappointed was that I couldn't really affect the story. It felt more like a visual novel with no branching paths. While mainly repeating the same formula of puzzle throughout the game about spotting features and applying some basic logic rules, with more rules as you went in. I also didn't quite enjoy the way that the game enforced making sure I played the game as best as I could, especially since it meant restarting the same day several times to make sure I didn't miss something minor.

I did also get slightly annoyed by some potion effects not really scaling in the way they should. Honestly I should've written this comment sooner because I've managed to forget any specific examples. I just remember that sometimes I'd use a potion and expect a change on the character and not see it.

Overall I did enjoy it, even though I tried it while expecting something different from what it actually was.

I just think it would have been nice if reoccuring characters were affected in some ways by what potions they had previously actually ingested, rather than being forced things depending on which characteristic they are forced to exhibit, (this would need a very different gamestate saved rather than just the score per day, and if you lost or not, that is currently the case) and if all potion interactions actually did something, (except when the rules dictate that they shouldn't, of course).

Anyways, I'll definitely try your new game at some point. Might wait for it to mature a bit more first. 

Short and sweet. Fully mossed.

You don't have enough ingredients. Most of the "here's what you need" texts are missing or bugged.

Basically if you skip eating you lose, which sends you to the main menu. Ngl it's not a particularly interesting feature atm.

(1 edit)

I think for all but one potion, instead of giving you the list of what you need, it just skips ahead if you don't have the ingredients needed. I also don't know what the third potion is about, if it's just not implemented yet. 
And after the first time I talked to her, after which I think I used a potion, I never managed to talk to her again without getting looped endlessly. 
It also felt like streaming earnings didn't improve much at all from reading. And I'd have expected it to improve with potions as well. 

Interesting concept so far, looking forward to updates.  

(Also, it would be appreciated to know how many ingredients you actually have at a given time.)

By beating Extreme.