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rando_acc

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A member registered 39 days ago

Recent community posts

(1 edit)

you can ensure your resources do not go negative by using the autobuilder resource limit, which sets what percentage of your storages is the new minimum so you don't autobuild below it (also for the comment asking for the cheat sheet for the autobuilder, I think it's obvious now with the new systems if you have them but your autobuild statistics will change as you progress, like right now I've lowered my required farms to 1 per 50 people instead of 1 per 100, and my glass smelters only need to be 80% what it used to be thanks to RWG, a cheat sheet isn't viable when the exact numbers are highly variable depending on your exact situation)

ok, it just feels weird because I'm able to completely skip okoth territories (and thus world 14) to attack the core directly, and even then the whole (galaxy unites against you) threat feels underwhelming, as if you have a tiny line of territory between you and the rest of the galaxy, it cant attack you

on top of this actually, increasing the multiplier for fleet size also doesn't increase the difficulty of worlds, because of this, my multiplier at around 24x is actually high enough to out scale the difficulty increases that come with taking sectors

so I'm in the late game of available content (finished world 11 already and only do artificial worlds now). but I noticed that when you increase your fleet size through orbital rings, station colonies, or artificial worlds, it doesn't actually increase the difficulty of taking capital sectors (in the case of artificial worlds, it only increases it as though it was 1 planet instead of 5). at this rate, I'm able to abuse this fact and actually completely wipe out 2 of the factions and invade the cewinsii before I even reach the 40 sectors necessary to be focused. is this intentional scaling? because at this rate I'll completely take over the galaxy before world 15 is released