The current build (v1.1 from Jan 2025) apparently still / once again has no Linux binary packaged despite the flag.
RaminYT
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Segfaults: tried this after testing another game based on rpginabox (Gardiny), which segfaulted on load on Ubuntu 24.04.2, x86_64. I could load this one after adding a symlink to game_linux64.pck, but it also segfaults after hitting New Game. Then tried the demo version of the engine package, I could instantiate the "Default Example Game", and that one launched just fine. The backtraces seem to be about 90 deep (!) in GDScriptFunction::call after launching some thread. If there is a way to aid in tracking this down, I would be glad to help.
I cannot control the Linux version at all (running Ubuntu): The game apparently detects my internal laptop touchpad as a joypad ("Joystick: Synaptics TM3383-002, bustype = 29, vendor = 0x06cb, product = 0x0000, version = 0") and consequently fails to read any meaningful data from it (since it is not in fact a gamepad) - and sadly also does not react to keyboard or mouse. Is there any possibility to just force keyboard / mouse control? I already mounted the appimage and searched for options inside the binary, but none of them seemed to relate to input at a first glance. Thanks for any pointers or a fix!