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Segfaults: tried this after testing another game based on rpginabox (Gardiny), which segfaulted on load on Ubuntu 24.04.2, x86_64. I could load this one after adding a symlink to game_linux64.pck, but it also segfaults after hitting New Game. Then tried the demo version of the engine package, I could instantiate the "Default Example Game", and that one launched just fine. The backtraces seem to be about 90 deep (!) in GDScriptFunction::call after launching some thread. If there is a way to aid in tracking this down, I would be glad to help.