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ralph303

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A member registered Apr 24, 2023

Recent community posts

I played Turrican II AGA yesterday and even in 2026, it is an absolutely brilliantly crafted game, I can’t emphasize that enough.

In the first level, shortly after the robot enemy, I noticed something: on the way up, you can see an extra life falling down a tube/shaft that you’re technically not supposed to see until you actually jump down that crevice.

Interestingly, you see it beforehand if you get close enough to that rock tunnel, but it isn’t lying at the bottom afterward. My expectation would be that the life only appears and triggers once you actually jump into the crevice or, if it’s already triggered to fall down, that it would be visible at the bottom rather than just disappearing. I don't know the original behaviour, but this way can't be how it is supposed to be.

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 Truly a great game, it's already my favorite version of Turrican II now.

I have one question. There was a "bug" in the PC (and also AGA) version when flying into the factory and crashing into the statue. Due to technical limitations of the PC version the walker sprite is placed as head of the statue after the screen is completely visible, while in the original Amiga version the head sprite is where it should be from the beginning (see attached screenshots).

As the AGA version should not suffer from the limitations the PC version had (the scrolling was also enhanced in the AGA version) wouldn't it be nicer and closer to the original to fix that limitation and to show the complete statue with the walker from the beginning, instead of placing it on the statue after the buildup of the play screen (which is kinda irritating)?

Amiga Version

PC version