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Rainbowzilla12

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A member registered Mar 10, 2022 · View creator page →

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v0.3.0 Changelog

ADDED

-Two-Gun Inventory Swap

-[Scroll Wheel] Input for PC

-[Y/▲] For Xbox/Playstation

(1 edit)

v0.2.1 Changelog

Added

-Melee/Knife attack

-[F] Input for PC

-[RS/R3] for Xbox/PlayStation

-150 DMG

Weapon Stat Spreadsheet

https://docs.google.com/spreadsheets/d/1519LpNWVbC3xQQVCzVr01Pxx0IctK9b9GelURikM...

v0.2.0 Changelog

Added

-Reload Animations

-Reload Times

   -AK-47: ~2.7s

   -AWM: ~3.3s

   -Colt Army Revolver: ~2.6s

   -Desert Eagle: ~1s

   -Double Barrel Shotgun: ~2.25s

   -Famas: ~2.3s

   -Guitar: ~1.5s

   -Guitar Shotgun: ~1s

   -M16A1: ~2.1s

   -M1911: ~1.7s

   -MP5: ~1.95s

   -MP40: ~1.1s

   -Pump Action Shotgun: ~2s

   -Raygun: ~3.6s

   -Uzi: ~2.25s

Adjusted

-AWM model

   -Added bolt

   -Scope and Barrel simplified to 6 faces

Removed

-Type 88 and Chauchat from Mystery Box

(1 edit)

v0.1.1 Changelog

Adjusted

-ADS Transition Speeds 

   -AK-47: 403ms 

   -AWM: 1000ms 

   -Colt Army Revolver: 140ms 

   -Desert Eagle: 258ms 

   -Double Barrel Shotgun: 380ms 

   -Famas: 233ms 

   -Guitar: 1000ms 

   -Guitar Shotgun: 1000ms 

   -M16A1: 362ms 

   -M1911: 109ms 

   -MP5: 174ms 

   -MP40: 200ms 

   -Pump Action Shotgun: 380ms 

   -Raygun: 500ms 

   -Type 88: 450ms 

    -Uzi: 184ms 

-Reduced AWM sniper zoom magnification

-Tweaked Zoom Aim ratios for certain guns

Dev Note

-Added .47 seconds to lerp logic for Aim speed to get exact time instead of relying on punching in numbers

v0.1.0 Changelog

Added

-Full Aim Down Sights System

   -Hold RMB (or L2/LT for controllers)

-ADS spread reduction

-Sniper scope system

   -Scope UI

   -Fade Transition

-INCREASED HIP SPREAD

-Added GUITAR SHOTGUN

   -SHOOTS 6 PELLETS

   -300 DAMAGE PER PELLET (FALLOFF AFTER 3 METERS)

   -ADDED TO MYSTERY BOX

FIXED

-Grand Hall → Dining Hall collision issue.

-FAMAS MODEL (FLIP NORMALS)

-awm SNIPER SCOPE MODEL (FLIP NORMALS)

-DINNER TABLE EXPLOIT REMOVED (BIGGER BOXCOLLIDER)

-Relocated CASSETE TAPE EASTER EGG (IN GRAND HALL)

-REFACTORED SHOTGUN BULLET TRAILS

DEV NOTES

-Reorganized scene hierarchy

-ADS values moved into dedicated Aim Config data

-NEED MORE PLAYTEST FOR TWEAKING ADS VALUES (TRANSITION SPEED AND ZOOM RATIO) FOR EACH GUN