v0.3.0 Changelog
ADDED
-Two-Gun Inventory Swap
-[Scroll Wheel] Input for PC
-[Y/▲] For Xbox/Playstation
v0.2.0 Changelog
Added
-Reload Animations
-Reload Times
-AK-47: ~2.7s
-AWM: ~3.3s
-Colt Army Revolver: ~2.6s
-Desert Eagle: ~1s
-Double Barrel Shotgun: ~2.25s
-Famas: ~2.3s
-Guitar: ~1.5s
-Guitar Shotgun: ~1s
-M16A1: ~2.1s
-M1911: ~1.7s
-MP5: ~1.95s
-MP40: ~1.1s
-Pump Action Shotgun: ~2s
-Raygun: ~3.6s
-Uzi: ~2.25s
Adjusted
-AWM model
-Added bolt
-Scope and Barrel simplified to 6 faces
Removed
-Type 88 and Chauchat from Mystery Box
v0.1.1 Changelog
Adjusted
-ADS Transition Speeds
-AK-47: 403ms
-AWM: 1000ms
-Colt Army Revolver: 140ms
-Desert Eagle: 258ms
-Double Barrel Shotgun: 380ms
-Famas: 233ms
-Guitar: 1000ms
-Guitar Shotgun: 1000ms
-M16A1: 362ms
-M1911: 109ms
-MP5: 174ms
-MP40: 200ms
-Pump Action Shotgun: 380ms
-Raygun: 500ms
-Type 88: 450ms
-Uzi: 184ms
-Reduced AWM sniper zoom magnification
-Tweaked Zoom Aim ratios for certain guns
Dev Note
-Added .47 seconds to lerp logic for Aim speed to get exact time instead of relying on punching in numbers
v0.1.0 Changelog
Added
-Full Aim Down Sights System
-Hold RMB (or L2/LT for controllers)
-ADS spread reduction
-Sniper scope system
-Scope UI
-Fade Transition
-INCREASED HIP SPREAD
-Added GUITAR SHOTGUN
-SHOOTS 6 PELLETS
-300 DAMAGE PER PELLET (FALLOFF AFTER 3 METERS)
-ADDED TO MYSTERY BOX
FIXED
-Grand Hall → Dining Hall collision issue.
-FAMAS MODEL (FLIP NORMALS)
-awm SNIPER SCOPE MODEL (FLIP NORMALS)
-DINNER TABLE EXPLOIT REMOVED (BIGGER BOXCOLLIDER)
-Relocated CASSETE TAPE EASTER EGG (IN GRAND HALL)
-REFACTORED SHOTGUN BULLET TRAILS
DEV NOTES
-Reorganized scene hierarchy
-ADS values moved into dedicated Aim Config data
-NEED MORE PLAYTEST FOR TWEAKING ADS VALUES (TRANSITION SPEED AND ZOOM RATIO) FOR EACH GUN