v0.1.0 Changelog
Added
-Full Aim Down Sights System
-Hold RMB (or L2/LT for controllers)
-ADS spread reduction
-Sniper scope system
-Scope UI
-Fade Transition
-INCREASED HIP SPREAD
-Added GUITAR SHOTGUN
-SHOOTS 6 PELLETS
-300 DAMAGE PER PELLET (FALLOFF AFTER 3 METERS)
-ADDED TO MYSTERY BOX
FIXED
-Grand Hall → Dining Hall collision issue.
-FAMAS MODEL (FLIP NORMALS)
-awm SNIPER SCOPE MODEL (FLIP NORMALS)
-DINNER TABLE EXPLOIT REMOVED (BIGGER BOXCOLLIDER)
-Relocated CASSETE TAPE EASTER EGG (IN GRAND HALL)
-REFACTORED SHOTGUN BULLET TRAILS
DEV NOTES
-Reorganized scene hierarchy
-ADS values moved into dedicated Aim Config data
-NEED MORE PLAYTEST FOR TWEAKING ADS VALUES (TRANSITION SPEED AND ZOOM RATIO) FOR EACH GUN