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rainbowtuba

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A member registered Mar 14, 2021 · View creator page →

Creator of

Recent community posts

Thank you! I tested with a W10 build and am discovering there are many differences in HTML5 and error handling! I appreciate you playing for long enough to crash my game :3

You've got something here, I can imagine a very relaxing game if you can nail down the goal and direction!

Clever inversion of the limitation, making the character's literally weapons. I love the GB art style, I'm always surprised how much unique visual feel people can give their games with so little color and space.

I look forward to seeing what you two are able to do with more than 3 days!

I'm a sucker for these Survivor type games,I had fun! The limitation seemed more narrative than mechanical, I wish there was some limitation in game play as well, but I enjoyed my time with it!

Thank you so much, Someitoj! I foolishly bugtested on the Windows version only until about a half hour before the deadline and discovered a game breaking glitch in the HTML5 build. It's fixed now, hopefully you enjoy the experience!

Hey hey, so I was able to just barely submit my entry, but there was a game breaking bug in the HTML5 version, so I had to upload it as just a Windows exe. I have spent the last hour or so trying to find the issue and I think I finally found it. Can I upload the HTML5 version to the same project with no issues as long as I keep the original exe?
Thanks!

(2 edits)

Game play is simple and engaging, exactly what it needed to be. My biggest recommendation is shortening the time you play the first section. I almost missed out on the second half because I was convinced I'd played all there was to play until I started being hunted! And I only knew what to do because I saw "WASD " in the description, so I recommend a small blurb or image in game at this point to show that the controls had changed.


 I like that you went for story  and pun-iness for the limitation instead of just having an all-or-nothing scoring system.


lastly, I loved the voice acting; definitely a comedic highlight for me!

I like the idea, it reminds me of Crypt of the Necrodancer, in a good way!

I can see this being a mini side-game in a larger bee society game, like you do this during the morning phase and then use your winnings to further develop your bee-hive or something.

For games of this simplicity, almost 1GB download to play it is asking  a lot of the average person, so I recommend another Engine for small jams like this. I think that alone will get many more people to try your game out!

I love the idea of a two person hunting team, you could definitely continue fleshing out this idea into something more!
Definitely recommend rebinding the swap key to SPACE or Right Click, as having to move between either WASD or Mouse and "[ ]", this will make the game MUCH more intuitive! Plus, you only need one button, 

Also: please give Blaze a bit more range to his punches, and prevent sedated animals from injuring him! <3

I love the art style! Love that we both decided to make several micro games in 3 days instead of focusing on just one lol.

Somehow it took two playthroughs to see the instructions at the top, those helped quite a bit. I would recommend preventing the same Microgame from happening more than once or twice in a row, and more deeply incorporate the limitation into the main loop. 


Still, very charming and moreish, well done!

If you like blackjack, you may get addicted! I suck at card games and yet it kept me hooked for a good half hour. The graphics are clean, and the game play loop is addicting. Once you play a couple rounds and figure out how the game works, it clicks. My only "complaint" is that your pro tip (Choose your worst card) at the end of the description should be stated somewhere in game; I played 2 rounds before re-reading the description and realizing I was discarding my best cards! My stupidity aside, great job, team!