Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rage Spark

7
Posts
2
Followers
2
Following
A member registered Nov 15, 2024 · View creator page →

Creator of

Recent community posts

Did you check your controls? by default it should be enter i guess?

(1 edit)

It should be possible, requires Zandronum 3.2+ or GZDoom 4.14+ if Delta Touch has these, never used Delta so i can't help much.

It's a code oversight, related to the code order. Probably we won't fix it atm cuz Doom 2 content isnt for this version.

(1 edit)

Try the Mod File only, that will require you to setup GZDoom (4.14.2+) or Zandronum (3.2) and have the wad for Freedoom or DOOM (Can be found in DOOM 1 + 2, DOOM 3 BFG Edition or DOOM Eternal)

We can't force settings. Must be a issue on your side, maybe check if High Quality Resize mode is on, try using None instead of None (Nearest Mipmap) or changing your render API if GZDoom.

Hey, did you drag and drop the pk3 into the Zandronum/GZDoom executable?

You can also try using a mod loader, like Doom Runner.

Hey, Furdoom programmer here 🐴

I'm just gonna talk about the "Bugs", the rest, is up to Korp:

1-2: Uuuuh, Doom 2 doesn't have enemies yet, missing props are because of Doom 1 and the recolored are just placeholders (We are working on Doom 2 very soon!);

3: Thats definetly a oversight, also, bots can be played with ZCajun (on GZ) or natively (on Zandro);

4: The skulls aren't monsters, they just "dynamic props";

5: Thats indeed color variation;

6: Use "Forced Perspective" on GZDoom, or Software Rendering or play around with the Sprite Clipping settings on Zandronum;

7: Oh yeah, thats a issue that we will try fixing soon;

8. The mod is for Zandro 3.2, also soon for GZDoom only.

9. zandro suks 🐴

Anyway, hanks for the bug reports,  if you may have more, be sure to show it!

Have fun!