Not at the moment, we working on it.
Rage Spark
Creator of
Recent community posts
It's fine to have your own opinion, I do have my opinions about patreon-only content too;
But, we don't need to be called stupid, right? Game dev takes time;
Release a half baked version and people will complain.
Also, progress is on the Discord server, if you joined there, you could even talk with us and we will say everything, maybe even some screenshots. 🐴
Early Happy Christmas for you!
Try the Mod File only, that will require you to setup GZDoom (4.14.2+) or Zandronum (3.2) and have the wad for Freedoom or DOOM (Can be found in DOOM 1 + 2, DOOM 3 BFG Edition or DOOM Eternal)
Hey, Furdoom programmer here 🐴
I'm just gonna talk about the "Bugs", the rest, is up to Korp:
1-2: Uuuuh, Doom 2 doesn't have enemies yet, missing props are because of Doom 1 and the recolored are just placeholders (We are working on Doom 2 very soon!);
3: Thats definetly a oversight, also, bots can be played with ZCajun (on GZ) or natively (on Zandro);
4: The skulls aren't monsters, they just "dynamic props";
5: Thats indeed color variation;
6: Use "Forced Perspective" on GZDoom, or Software Rendering or play around with the Sprite Clipping settings on Zandronum;
7: Oh yeah, thats a issue that we will try fixing soon;
8. The mod is for Zandro 3.2, also soon for GZDoom only.
9. zandro suks 🐴
Anyway, hanks for the bug reports, if you may have more, be sure to show it!
Have fun!
