Sadly, many people don't read the store's description, and even with that, they can be quite vitriolic towards an incomplete game (or a game that stays indefinitely in early access), regardless of the explanations.
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Ah je me souviens quand t'as présenté ce jeu à Flop! Vraiment cool :D (C'est moi qui modérait la soirée).
J'aurais un autre événement à te parler où tu pourrais présenter ton jeu si tu veux :) Tu peux me contacter sur Twitter @RafikiDev
That looks like a pretty cool tool! I make experimental games, and this is my kind of jam.
If it's easy enough to pickup, I might actually organize a workshop about it in my local game dev community :)
I'm definitely gonna look into that. I didn't know of that option and always knew that in this state, this would be an issue (as well as people using the arrows). In the meantime, you can just stop yourself from using it (I don't have PowerPoint on my PC anymore :P).
Thanks for the feedback! We did the game in 2 days, and I wasn't able to fix that (I think there's no workaround with it, and I should use Raycasts to detect collisions proprely).
I like this one, so I'll most probably get back to it at some point and fix that nasty bug :)
Wow, thanks a lot for recording that and sharing it with me! I'll share it with my teammates :D
It was done in 3 weeks for a school project, so we did not get any time to do any playtesting (other than playing it ourselves), so it's very nice to see someone else play it! It's very instructive too :)
If you want, I worked on another game about love. I recommend reading the instructions below, but you do what you want: https://rafiki.itch.io/infinite-lover
Thanks again :D This really makes my day!