Literally the cutest VP so far, I love how lively the Axolotl is and the sounds it makes
Raed Tabani
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Something really special about Geep!
I love the choice for the duck as a pet, and how lively and animated Geep is and what stands out the most is the level of autonomy it has, most other games I played you have more direct control over the pet, for example you feed or put to bed, here the player places the food and when Geep decides it will eat.
really good job!
One of the best gameplays so far!
What I liked the most is genuinely the going to the bathroom, I liked the interactivity and the humorous aspect of it!
leveling up was genius, which I think is important in VP.
The color pallet I would say was my least favorite part.
That being said, very good job overall
Very nice wholesome experience!
First off the color pallet and the graphics are spot on and in harmony, I liked the variation of colors as you proceed to diffrent rooms.
Initially I struggled with the lack of touch/mouse interactivity, but was able to get on with the controls which were pretty smooth. Feeding the cat was awesome, see how it is eating the fish bit by bit, which in contrast felt as a let down when using the soap, which lacked the same interactivity, as it already set an expactation.
That being said, good job!
Go Krepagotchi!
I liked the degree of interactivity this game has, which I believe is extremely important in VP genera, for example you can hold it( to which it reacts), as soon as I place food it will respond, and I felt I was able to move things around in the environment.
The movement of plants and the butterflies gave a sense of aliveness to the environment so kudos on that.
hello all,
I'm a unity Developer, looking to build my first survival horror game, and I think this Jam is a nice and fun way to commit to finishing a project.
I have a general idea for the game but still open for ideas as long as they fit the survival genera , and looking for 3D artist to help develop a nice experince.
Write me here or PM on discord
RaedTabani#5787
The music is the first thing that caught my attention, it's lovely and fits the design and the context of the game perfectly. my only note is the controls, I'm not sure if this is due my old pc but they were a bit laggy and dragging the piece was not as responsive and smooth as expected and the perspective was a bit problematic at times.
overall, lovely idea fits the theme nicely maybe with further work it would have a nice potential.
P.S love the transition between the levels
the Amount of creativity in this game is beyond the roof , it's purely minimalistic it shows that you don't need much to make a game just a dot and lines and an out of the box thinking and you have a whole world of objects.
my only Criticism however, is the fun factor and play ability of the game. I was a bit disengaged and has it not been for the video, would never seen the amazing ideas of Time, Hope and Struggle(my favourite).
overall , Amazing job man.
I love how you hid a whole maze and made it only visible from the box thing, do you mind sharing how you made that?
if I was to guess it seem to me you used both position and angle of view(raycast) to make object active/disactive, just a theory, would love to be corrected.
anyways, it was really interesting, good luck :)
voted
Very nice game, not exactly sure how it fits the theme Illusion, we are modifying gravity and using "teleports" object to reach an very interesting looking void object, all the while not to get hit by the star like objects.
I thought it was creative, what I loved the most about the game, aside from the puzzles, is the material of the dark objects that somehow made the background visible....can you guys share the way you made it?
rated :)
@Dev_raed
interesting game, I think the main issue here the actual puzzle how to make it challenging and interesting. the second level was interesting since the boxes were stacked in 3d there was depth to process as well . how do you guys plan on taking this to a next level?
have you considered tilted mirrors?
or multiple reflections?
@dev_raed












