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Raed Tabani

54
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5
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17
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17
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A member registered Sep 04, 2016 · View creator page →

Creator of

Recent community posts

Literally the cutest VP so far, I love how lively the Axolotl is and the sounds it makes

Lovely game!
for some reason I got "Death note" vibe from this.
The actual tamagochi as a context was genius! and ++ for the mystery element

Very nice!
I liked the different approach on this one, most VPs had more relax/calm vibe this was faster paced, the cats were wild and the constant need to keep an eye on them, I only got to two cats but can Imagine the difficulty progression!

Thank you for playing,I'm glad it felt smooth as I was going for that feel 

Haha they sure like sweets! Initially I was thinking insects/bugs but somehow candy seemed to add something or perhaps break the sightly grotesqueness with sweetness adding balance

Thank you, glad to hear that as I was intentional about this point

Something really special about Geep!
I love the choice for the duck as a pet, and  how lively and animated Geep is and what stands out the most is the level of autonomy it has, most other games I played you have more direct control over the pet, for example you feed or put to bed, here the player places the food and when Geep decides it will eat.

really good job!

Yes, as the other comments the perspective stands out the most, personally I like this particular POV. The distance/zoom level can be debated. 
But overall good job on implementing the basic VP requirements!

One of the best gameplays so far!

What I liked the most is genuinely the going to the bathroom, I liked the interactivity and the humorous aspect of it!
leveling up was genius, which I think is important in VP. 

The color pallet I would say was my least favorite part.
That being said, very good job overall 

Lovely creature and color pallet
the UI is very clear and spot on, it seemed to have the basics of the VP implmented. 
the only thing missing was the interactivity and lack of visual feedback when doing actions.

Very nice wholesome experience!

First off the color pallet and the graphics are spot on and in harmony, I liked the variation of colors as you proceed to diffrent rooms. 
Initially I struggled with the lack of touch/mouse interactivity, but was able to get on with the controls which were pretty smooth. Feeding the cat was awesome, see how it is eating the fish bit by bit, which in contrast felt as a let down when using the soap, which lacked the same interactivity, as it already set an expactation.

That being said, good job!

Go Krepagotchi!

I liked the degree of interactivity this game has, which I believe is extremely important in VP genera, for example you can hold it( to which it reacts), as soon as I place food it will respond, and I felt I was able to move things around in the environment.  
The movement of plants and the butterflies gave a sense of aliveness to the environment so kudos on that.

Thank you!

Keep up the good work ! :)

Hey cowboy_dev,
glad you are interested, currently we have a 3D artist but there's definitely a space for collaboration.

I will send you the general idea and where we are going with the project, could you send me your discord username

Hi Lucia, thanks for reaching out.
No we don't, but love to have one willing to experiment with atmospheric horror

I followed the same tutorial a while ago, thanks for sharing :)

Very nice game! I liked the concept. the controller was a bit hard to use which added to the fun but I wonder if it can be changed. The growing of vine mesh is really interesting, could you please share a tutorial on the subject? 

Thank you!

(1 edit)

hello all,

I'm a unity Developer, looking to build my first survival horror game, and I think this Jam is a nice and fun way to commit to finishing a project. 

I have a general idea for the game but still open for ideas as long as they fit the survival genera , and looking for 3D artist to help develop a nice experince. 

Write me here or PM on discord

RaedTabani#5787

glad you enjoyed it! 

(1 edit)

yeah, I feel we needed more visual cues when you click on food button.

but time constraints xD

looking to team up 

Sounds like a theme with creative potential,  im a unity programmer who is looking to team up

Hello guys, 

Just to be clear, an RPG game about journalism, is this all we need to do?

The music is the first thing that caught my attention, it's lovely and fits the design and the context of the game perfectly. my only note is the controls, I'm not sure if this is due my old pc but they were a bit laggy and dragging the piece was not as responsive and smooth as expected and the perspective was a bit problematic at times. 

overall, lovely idea fits the theme nicely maybe with further work it would have a nice potential. 

P.S love the transition between the levels

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the Amount of creativity in this game is beyond the roof , it's purely minimalistic it shows that you don't need much to make a game just a dot and lines and an out of the box thinking and you have a whole world of objects. 

my only Criticism however, is the fun factor and play ability of the game. I was a bit disengaged and has it not been for the video, would never seen the amazing ideas of Time, Hope and Struggle(my favourite).

overall , Amazing job man.

Or let me add you what's Ur 

Sure its

RaedTabani

Add me

hey Mike

I'm a c# programmer with experience in unity looking to join a couple of on going game jams. Let me know if Ur intrested to team up

(1 edit)

Hey Jacob 

I'm raed also a c# programmer and similar years of experience in unity . I'm looking to join a couple of currently on going game jams and looking to team up for fun. Let me know if it intrested

I am a unity developer with an interestingly weird idea, would love to team up with an artist for fun. 

I love how you hid a whole maze and made it only visible from the box thing, do you mind sharing how you made that?

if I was to guess it seem to me you used both position and angle of view(raycast) to make object active/disactive, just a theory, would love to be corrected.

anyways, it was really interesting, good luck :)

voted

Very nice game, not exactly sure how it fits the theme Illusion, we are modifying gravity and using "teleports" object to reach an very interesting looking void object, all the while not to get hit by the star like objects.

I thought it was creative, what I loved the most about the game, aside from the puzzles, is the material of the dark objects that somehow made the background visible....can you guys share the way you made it?

rated :)

@Dev_raed

interesting game, I think the main issue here the actual puzzle how to make it challenging and interesting. the second level was interesting since the boxes were stacked in 3d there was depth to process as well . how do you guys plan on taking this to a next level?

have you considered tilted mirrors?

or multiple reflections?


@dev_raed

@adey

We are so glad you enjoyed our game ;)

@dev_raed

@QatariGameDev

Thank you so much for the feedback, we are adressing the issue of "how to play the game" as we are under the assumption that the instructions were a little unclear.

Im so glad you enjoyed ;)

@DEV_RAED

@noor

شكرا صديقي نور سعيدين بمرورك ؛)م

@dev_raed