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Luke Koiwai

11
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A member registered Sep 25, 2025 · View creator page →

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I had a nice time with this! I got recommended this by someone after I was wondering if there was a game about a spinning area. The artwork is very stylish and clean, great work on the pseudo 3D! I really like all of the enemy variety they help create various challenges for the game. Although I wished the rotating fireball one would start out slow or be telegraphed better cause it's very jarring. Overall a very good experience!

What an absolute blast! Everything is so polished and lively. I had a lot of time preparing and setting up for fights. I luckily was able to best my crush's proposal with the power of marketing, it felt awesome winning with it three times in a row! I'm amazed on how you made this in just 8 days, it's very impressive!

A lot of lovely stuff going here! I really enjoyed the minigames they were great! I'd love to see more of the typing game if ever possible. Stella is very sweet and I love how the title comes to play in the perfect ending! I like to think that the reason why everyone is not as polished as Stella is because the protagonist is so solely focused on her that he renders everyone else less.

What an extremely creative way of spinning! Who knew time could make a nice game mechanic! The difficulty spikes are very natural and flows well into the gameplay. I really envy those who are high up in the leaderboards ahaha. Great job to everyone who worked on the game!

Wonderful! I love the addictive game loop of this of jumping around and spinning to become the best sugar cube. Chaining jump combos are the best. The music and sound effects are very lively, it really brings a lot to the gameplay. I think the only critique I'm going to give is that the debuffs don't do a lot for me, except the "dizzy" one because it forces you to not just spam the jump. Other than that if you're going to update this game, I think adding damaging cubes you have to avoid for a few seconds will make it more fun! Fantastic work on this! My latest score is: 228592

Beyblade action, nice concept! The controls are a bit hard to use, I think the automatic spinning threw me off ahaha. If you add the players resetting back to their original position it would feel better to play. Also maybe a falling animation for the loser would make it more juicy!

Really nice! My favorite thing about the game is getting multiple hits in a row, it's very satisfying. I think if you make the background less cluttered it would be easier to see the enemies coming after you. Occasionally placed patches of ground decorations would work! One more thing for the sword spin, maybe making it have separate controls would create a better flow of gameplay like WASD for the movement and the arrow keys for the sword spin. Great job on this!

Hello! I appreciate you taking your time to play the games and try them on video, here's my submission!
https://radiotraindevroom.itch.io/kuebiko-stories-spinning-saga

I fixed the looping for the music but I don't know what you mean about getting stuck at the bottom of the screen can you take a screenshot?

A FNAF fangame where Ashli Winters takes up a job as a night guard for the beloved place, Adelaine's Aquatic Diner, and has to face the animatronics lurking within!

I've been working on this game for around a month and I'm really glad on how it turned out! I really enjoy marine life and I thought there should be more of that in the FNAF fangame community. I hope you enjoy playing.

https://radiotraindevroom.itch.io/adelaines-aquatic-diner

What a short yet wonderful adventure this was! I love seeing the environment and interacting with the different characters