That's brilliant! Thank you for telling a story with the game. Happy Solstice.
radiantfracture
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Absolutely. I thought the tortoise was a wonderful shorthand for a particular relationship to history, one that feels very familiar -- late, confused, missing the important moment, trying to catch up -- it's me. I'm the tortoise.
Playing the game was a great way to meditate on history; I couldn't help but try to build through-lines, theories about human behaviour, from my tortoise perspective. What events seemed to formed patterns? Which patterns made me despair and which made me hope?
I found the lists of events well-crafted. I like that the game could easily be adapted by switching out the lists of historical events (okay, not easily -- making the lists must have been a lot of work!) -- but one could create modules for particular histories, for example -- I can see it being a really interesting teaching tool for thinking about perspectives on history.
That was also my one question -- thinking about the kind of default perspective of the tortoise. For example, the Panama Canal's construction was pretty contentious / calamitous for some people -- could there be ways to build evocations different / varying perspectives on history into the prompts? (Even something as simple as the waters being troubled rather than smooth)?
It's a lovely thoughtful game and a great thinking tool. Thank you for making it for the jam!
Thank you again for your beautiful games. I've left a few notes on everyone's entries about my favorite aspects.
I was particularly impressed and delighted by the inventiveness of the mechanics in the games you submitted. I'll definitely run another jam like this.
The final winners are based on mechanics (fun? thematically fitting?), playability (easy to pick up?), scenario/setting, use of theme (breakage and repair), playfulness/inventiveness, replayability, and je ne sais quoi.
Here are the four cup-of-coffee winners (couldn't stop at three in the end):
- Monster in the Wilderness - Yarntheory - a beautiful abstraction of the themes of Beowulf (or that's how I read it) - gorgeous
- A Moment too Late - ToriBee - You are a time-travelling tortoise who always arrives too late for the Major Historical Event and has to piece things together from the aftermath - moving
- A Game of Tower - Yoon Ha Lee - Fantasy, surrealism, and personal growth via confronting your lies about yourself - delicious
- Kintsugi - Elusis - A supple yet strong spine for stories of damage and repair - poignant
I think this makes such a great role-playing tool. It would add a wonderful contemplative layer to any ongoing campaign. It feels like a resonant coda to the cycle of combat and conflict or danger and risk in many adventures.
I really like that there's a getting-to-know-you phase!
Let me know if you'd like more notes!
A winner!
I liked the story I told through this game so much!
I really like that the series of tables provides a kind of spine for the story -- not quite a narrative, but prompting towards different readings or points of view of the damage and repair. Just the sequence of ideas makes a great guide for the player without needing any further layers of mechanics.
Let me know if you'd like more notes! And let me know how you'd like to receive your cup of coffee.
A winner.
I love this game. I love the stories it helped me tell. The mechanics are so satisfying.
The way you play in through the seven cards and then play out through the same cards is (chef's kiss). The symmetry! The lair as card house! Just inspired.
This game abstracts Beowulf so elegantly into something more expansive yet rooted in the core ideas of the monstrous, the heroic, the natural world, and the human will.
Let me know if you'd like more notes / play reports! And let me know the best way to get you your cup of coffee.











