This means a lot, thanks :)
r0levrai
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Oh, you don't have to listen to any of the the dialogs, they are all skipable ; for example, you can directly regrab the sword to start a new game. That's interesting because our playtesters didn't have this issue, so if you have any idea how we could have comunicated it to you, i'll definitly take it ^^
As for the rest, that's very useful feedback, thanks :) I'll find a way to make the goal more intuitive and update it when I get the chance :D
Thanks! The goblin have 3 hp, so if you are using the Toy Hammer of Infinite One-Use (TM) you will need to move along him and hit him 3 times. You can see his remaining health by looking at the health bar that appears over his head after you hit him once.
While other weapons are only one-use, they are also more powerful. Try throwing a rotten tomato :)
Hey there, we are a little team of 2-3 gd/programmers looking for artists!
We will use Unity and are GMT+2 (france), but we can work across timezones since the jam is so long.
You may join us one day before the jam to do a tiny game and make sure everything works. Or you may not, your choice :D
Have fun!
r0levrai#2649
The art is really good on this one ! So clean and relaxing :) Having no tutorial did not bother me, I actually found it quite fun to discover the mechanics by trying things. I would have maybe colored the fish to make them more differentiable and lively. I think the biggest thing it lacked was an incentive, sense of purpose or progression ; it would have been fun to unlock the next fishs (via zones or gear) after a few captures, maybe an order for a special size. But for the scope of the jam and a one-man team, very well done!