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r0levrai

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A member registered Jun 16, 2018 · View creator page →

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This means a lot, thanks :)

Oh, it's probably because we binded the movements to the joysticks and not the trackpad. We'll do that in the next update :) in the meantime, you can bind your trackpads to the joysticks. Thanks for reporting!

x'D

We could not reproduce the teleport needing 2 inputs (for us it fires on 1st stick release), could you tell us what HMD were you using?

Our writer, voice actor and actress will be happy to hear that :) We'll do something about the difficulty, in the meantime, you can be faster than them using teleport ;)

Oh yeah, the spawning waits! We'll do something about them for sure, since we want to encourage your kind of behaviour: trying things fast :) Thanks for reporting!

Thanks a ton, will fix all of these as soon as I get my HMD back :)

Oh, you don't have to listen to any of the the dialogs, they are all skipable ; for example, you can directly regrab the sword to start a new game. That's interesting because our playtesters didn't have this issue, so if you have any idea how we could have comunicated it to you, i'll definitly take it ^^

As for the rest, that's very useful feedback, thanks :) I'll find a way to make the goal more intuitive and update it when I get the chance :D

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That's super useful feedback, the kind we need the most :D Thank you very much to take the time and write it! If you don't mind, I'll love to have details on what controls were conterintuitive, sonce it's the kind of stuff we can easilly fix in futures updates :)

Yours too!

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Thanks for the feedback! I'm Away From HMD this week, but my teamates tryed & commented your game! The gameplay looks absolutely sick :D

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Thanks! The goblin have 3 hp, so if you are using the Toy Hammer of Infinite One-Use (TM) you will need to move along him and hit him 3 times. You can see his remaining health by looking at the health bar that appears over his head after you hit him once.

While other weapons are only one-use, they are also more powerful. Try throwing a rotten tomato :)

Thanks! I really need to test your game because I like both rythm games and open source :D

Thanks :)

Yay our first comment \o/ Thanks for the kind words! As far as I know, there is at least a factor 10 between the GPU power available in desktop ans standalone, so it's not gonna run standalone with these kinds of graphics unfortunatly ^^ Maybe that will change with future headsets though!

Sorry, can you re-send it? I thought it was spam and ignored it before you posted here x)

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Hey there, we are a little team of 2-3 gd/programmers looking for artists!

We will use Unity and are GMT+2 (france), but we can work across timezones since the jam is so long.

You may join us one day before the jam to do a tiny game and make sure everything works. Or you may not, your choice :D

Have fun!

r0levrai#2649

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It's really you :o Someone get him, he's escaping the game!!

That's good advice, thanks!

The art is really good on this one ! So clean and relaxing :) Having no tutorial did not bother me, I actually found it quite fun to discover the mechanics by trying things. I would have maybe colored the fish to make them more differentiable and lively. I think the biggest thing it lacked was an incentive, sense of purpose or progression ; it would have been fun to unlock the next fishs (via zones or gear) after a few captures, maybe an order for a special size. But for the scope of the jam and a one-man team, very well done!