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Quote the Robot

A member registered Feb 05, 2018

Recent community posts

A fun, but short, game indeed! The current button set up is interesting, but here's my suggestion.

Rotate: As someone else mentioned, maybe tie the camera the Right Analog stick, it's what I automatically went for.

Locking: Y is doable, but give that option to the Right Analog stick by clicking it down.

Attack: Try linking it to the LT Trigger button, it feels more natural than "X".

Regarding sounds, its seemed alright, however the creature growling/screaming between stages was very loud, it made my headphones pop. Let me tell you, these babies aren't cheap, so for the sound that you used to do that means it needs some tweaking.

Boss suggestion: When the rocks begin to fall, have the shadows expand from nothing to their full size as the rock approach, it feel odd to see shadows appear everywhere suddently and somewhat takes away the feel of urgency vs seeing the shadows slowly increase in size incdicating they're getting closer and you need to hurry.

Those are my main suggestions, if you have any follow up questions, let me know, and I'll answer them to the best of my knowledge.

Thank you for continuing this project regardless of the hurdles you had to overcome to get to where it is at now. The Being One series was one I really dug in when I ran into the first episode in high school and continued to play the rest of the series(along with other games you released as well). Searching for the next episode after playing the 5th game, I saw a post about how you were considering making the next (probably last at the time, memory is a bit faulty) episode as a 3D game, something new and interesting. Well, I decided to check again and found this, finally released, and you can bet I'm excited to play it(just bought it today)! Thanks again for your hard work, I look forward to your upcoming episodes!

And one additional question, would it be possible to translate this game into VR? I know its far fetched, the only reason I'm asking and suggesting it is based on the demo I played(found and played the demo before I realized the full game was out) most interactions are very simple and straight forward( grabbing objects, touching objects to activate them such as computers, ect) and the movement isn't complicated at all, which makes me think these kind of mechanics could translate well into VR.  As of now, VR doesn't have an enormous selection of games, and its possible this game could pull in additional players if put out there as a game that can be played as a VR title as well. Just a thought. Thanks again.