I liked the ambiance, great job!
Quokt
Creator of
Recent community posts
First off, thank you so much for the time you took to play my game and write this, this is incredibly helpful and heartwarming!
I'm going to go ahead and add a tutorial I think, I realize the game is not very accessible in the current state, so thank you very much for pointing that out.
I'm going to play your game as well and let you know what I think of it! Thank you so much
A few days ago, I published on itch.io my first video game ever! I decided to make it available for free, although I worked hard on it!
It was an idea I had for some time, and I started working on it a year ago. I plan to keep on working on the game a bit to improve it based on the feedback I got, so I would be really glad to get some!
It's an isometric, turn-based strategy game where you start by creating your team, and then explore different regions to try and defeat the giant of the region. There are 24 classes to unlock by visiting the different regions and defeating every type of vermin. You can also play against a friend, and I would particularly like to hear the experience of someone who tried local multiplayer (as I haven't yet).
The biggest problem I've had was with balance, because I added a lot of content, which made it that much harder to make the different classes and spells balanced. So whether your feedback concerns a specific aspect of the game (something too powerful, too weak, something that could have been better) or is something more generic about the game, I would be very thankful, as it would allow me to keep on improving the game to make it more fun!
So, what do you think?
Thank you :)
You need to press the 'move' button on the left of the screen. If the active unit has more than 0 stamina, it will display a movement range in yellow around it. Just click on one of these cells and your unit will move there !
I might add more info about this in the game page, if it's not clear enough.
Hi! Obstacles like trees or rocks are supposed to become transparent when a unit is behind, do you mean it didn't work for you? Have you seen there's an option in game to instantly make trees and obstacles invisible if you click on the arrow next to the end turn button ?
Anyway, thanks a lot for your feedback :)


