Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Quintin

12
Posts
9
Followers
13
Following
A member registered Mar 18, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing, I'm happy you enjoyed! I saw this bug happen once on someone else's machine, and I could never reproduce it. I was kind of baffled to be honest. Do you have any idea what you did to make this happen?

The delay between failing and hearing them run up to you is a great touch. It got me every single time. Also I'm very bad at this game. Someone else mentioned this already, but I would love to see the game show me exactly what I got wrong, I think that way I might have actually improved. Otherwise no complaints, it was fun. Nice job!

Thanks for playing! Yeah.. I definitely agree with you about the UI. Admittedly, I put off doing the UI stuff until the last second and at that point I didn't have much time left. I think it shows lol.

Nice game! I absolutely love the look and feel. The music was giving me Hyper Light Drifter flashbacks. Small suggestion: Show dots/highlights that indicate where you're about to move

Awesome mechanic. I ended up playing with it a lot and trying to imagine how you might have implemented it. Anyway, this is my favorite horror game submission so far. Nice job!

Nice game! I found it relaxing and surprisingly addicting. Best score I got was a 2

An interesting little interactive experience. Nice to look at. I found it oddly unnerving. 

Btw, was there supposed to be audio? I can't hear anything..

Hi, thanks for playing. Glad you enjoyed it. I was originally going to have vertical folding too, just kind of started designing levels before my code supported it lol. Also that's a good thought about really long circuits, I'll definitely keep that in mind for when I eventually develop the game further (I would love to).

P.S. I tried out your game and it's quite fun! I love the way you show the limit of where you can compress (the darkening + soft shadows).

Here's my puzzle game: https://quinti.itch.io/splice-core

Thank you!

Very much agreed on the controls thing. Also thanks for playing!

Thanks for playing, I'm glad you liked it! I would love to develop this game further, I've got so many more ideas for it that I didn't have time for during the jam. It was so fun to work on too. I'll probably release a longer version sooner or later.

Very enjoyable. I found myself thinking very carefully and planning things out. Good difficulty level in my opinion. Also feels like a full game! My nitpicks pretty much come down to some issues with clarity (pits/walls, turn sequence, long diagonals, as others have already stated). Quality of life suggestion: When I try to drag a piece onto a square that's already occupied, swap those pieces positions, or swap the already placed piece into your reserve if you just dragged the new piece out of your reserve.