Right on all three counts!
QuinnSilver
Creator of
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Hi there! Sorry it took me a couple days to get back to you. I see why you were tripped up: if you look at the Tricks for core skills, you will see that each one also grants you +1 in that skill at the end of the Trick's description.
This means, effectively, that your core skills improve whenever you roll a critical success using them, just like secondary skills do. It is not worded this way explicitly in the rules because certain Tricks have requirements for a minimum modifier, and in playtesting there was confusion about whether the +1 to a skill was taken before or after deciding what Tricks you were eligible for.
If your secondary skills surpass a core skill, this will be temporary, because they are capped at +5. You also will start with higher modifiers in your core skills since the starting modifiers are based on your attributes, and secondary skills just start at +1.
Please let me know if you have any other questions! I am happy to help :)
Black Friday is a print-n-play physical rpg about doing your Christmas shopping.
It's played on a map of your own local mall. It's level of maturity will depend almost entirely on the group playing it, but it does encourage creative descriptions of your kills, so I recommend the game for a teen audience and older.
The game is heavy with 2000s nostalgia, taking place at the height of Black Friday in-person sales. You literally fight your way through the mall, earning more Coupons to spend as you cut down the shoppers around you. It's the perfect game to play with your family today for Thanksgiving, or tomorrow, instead of actually shopping on Black Friday.
I put a lot of work into the layout of the rulebook, trying to capture that mid 2000s feel.
Adult characters have a shopping list they are trying to complete, while Minors are trying to complete a Wish List of fun mall activities and things they want for Christmas. Family conflict and drama will unfold, and every family is trying to bring home the Special Item of the season.
- Based on the PbtA (Apocalypse World) "engine"
- 12 playbooks - 6 adult characters and 6 minors. They all have different Special Moves that will help them to achieve their goal.
- 3 PDFs available, a full color version with separate sheet of Playbooks, and a black and white "printer friendly" version.
It is very American-centric because of its premise, but can be fun for anyone. I hope you all enjoy this game this weekend. It's been an idea in my head for ages, and I'm very excited to finally share it with the world!