Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

quilbo

3
Posts
1
Topics
13
Following
A member registered May 16, 2017

Recent community posts

(3 edits)

Woah. This opens up a whole new realm of racing possibilities.

I'm in love with this! So far I've spent an hour aimlessly wandering and reading. This really gives physical space to 'falling down a rabbit hole.'

The only thing that I'd adore to see is some kind of tally for how  many rooms one has traversed through to get from one topic to another.

Racing on Wikipedia is typically determined by how many pages have been accessed on your way to the destination.

I.E. how many hyperlinks it takes to get from "Sandwich"to "Automobile"

Edit:  As I play more, I suppose another thing that'd be neat to see would be a history of the path taken!

Regardless, as it is this is proving to be an absolute ball to play.
Thank you for developing such a cool thing.

Hm, I believe it must be some kind of difference on my end, but response pressing left or right is significantly delayed. This doesn't appear to be the case for shared videos of gameplay that I've seen.

A shame, as this looks rather fun.

(1 edit)

I'd really enjoy playing the game with the ghost timer in-tact. I have fond memories of this game, but, without the timer I find myself  hung up on finding a perfect solution for each stage. The pressure of making due with what I'm able to produce in the time limit is what I fondly recall and wish to relive.
I'm a bit saddened to see it's casually thrown away such a core mechanic by way of an non-optional update.

It had been one of my favorite games. :(