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quickkiran

2
Posts
A member registered Apr 28, 2021

Recent community posts

  • What types of cards or upgrades would you like to see? 

I want to be able to sabotage my opponent and react to what they are doing. Right now I completely ignore the opponent and just try to min/max affection. Perhaps I could steal affection if I correctly predict what class of trick they do?

I would also like if tricks had some sort of specialization. The "alignment" mechanic present in many deck builders could help give these tricks a cohesive feel. I want to be able to choose to be a slight of hand magician or a grand showman or mentalist, etc.

  • What types of enemies would you like to see added to the game?

As above, right now I don't care about the enemy at all. The only difference I would notice is how quickly their bar goes up. With alignments, enemies could specialize in different tricks types. Perhaps enemies could even steal my tricks, removing them from my deck (or even collection)

  • Does the overall movement of the affection slider feel good?

No. Swings feel rapid. I don't feel like I'm winning or losing an audience. I quickly gave up on the slider and focused on my own bar.

  • Is there any other additions you would like to see?

Currently P/C opens the shops and Escape closes them. That does not feel intuitive to me.  I would like the same button to close the shop and preferably the same button to open each shop.

Returning to the same lobby feels a little underwhelming. I would like to move on to bigger and better theaters as my prestige grows. Or perhaps certain tricks play better to certain audiences and I'll need to adjust my deck accordingly.

Story wise, I'd like a once-great-but-now-forgotten mentor and a shadowy figure that promises to be the final boss.

I would like a compendium where I can see my tricks and the tricks my opponents have used against me.

I would like some way to build my deck.

I would like to be able to combine tricks, playing multiple in one turn at the cost of additional energy.


Overall, I love the hell out of the concept of this game. Deckbuilding games have been about Magic since Magic: the Gathering, but the subversion of making it about magic *shows* is brilliant. I even love the cheesy artwork. I say lean into the amateur magician feel. Don't be afraid to borrow elements from other deckbuilders or even from games like Pokemon.

1. How does the world feel?

The world feels large. Trees and hills do a good job of providing a sense of expanse.

2. How does player movement and camera movement feel?

Player speed feels a little slow. The camera feels "loose" to me; I would adjust with free look while walking up or down a hill and the camera ended up pointing too far up or too far down.

3. General things you like?

Bad guy's particle effects do a reasonable job at creating tension. I like that the world feels expansive.

4. General things you don't like?

I wish the bad guy wasn't present right away. I wanted to explore a bit more but felt pressured to rush.

It was also unclear at time which hills were too steep to climb. While fleeing from the bad guy I ran right into a hill. I tried jumping up the hill but slid back down and was killed.

5. What do you wish the game did?

First and foremost, I would have played through more if the game had a reset button. I force-closed after each death.

The floor needs some kind of texturing to denote steepness.

I felt like I was gliding along at a strangely consistent pace. Perhaps the player should accelerate down hills and slow climbing them? I would also like overall speed to be a little higher.

Sound will do a lot for the atmosphere.

6. General reaction/comments?

The world is a great start. Hopefully the bad guy will be paced a bit. I currently feel like I'm fighting the camera a little bit.