1. How does the world feel?
The world feels large. Trees and hills do a good job of providing a sense of expanse.
2. How does player movement and camera movement feel?
Player speed feels a little slow. The camera feels "loose" to me; I would adjust with free look while walking up or down a hill and the camera ended up pointing too far up or too far down.
3. General things you like?
Bad guy's particle effects do a reasonable job at creating tension. I like that the world feels expansive.
4. General things you don't like?
I wish the bad guy wasn't present right away. I wanted to explore a bit more but felt pressured to rush.
It was also unclear at time which hills were too steep to climb. While fleeing from the bad guy I ran right into a hill. I tried jumping up the hill but slid back down and was killed.
5. What do you wish the game did?
First and foremost, I would have played through more if the game had a reset button. I force-closed after each death.
The floor needs some kind of texturing to denote steepness.
I felt like I was gliding along at a strangely consistent pace. Perhaps the player should accelerate down hills and slow climbing them? I would also like overall speed to be a little higher.
Sound will do a lot for the atmosphere.
6. General reaction/comments?
The world is a great start. Hopefully the bad guy will be paced a bit. I currently feel like I'm fighting the camera a little bit.