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1. How does the world feel?

The world feels large. Trees and hills do a good job of providing a sense of expanse.

2. How does player movement and camera movement feel?

Player speed feels a little slow. The camera feels "loose" to me; I would adjust with free look while walking up or down a hill and the camera ended up pointing too far up or too far down.

3. General things you like?

Bad guy's particle effects do a reasonable job at creating tension. I like that the world feels expansive.

4. General things you don't like?

I wish the bad guy wasn't present right away. I wanted to explore a bit more but felt pressured to rush.

It was also unclear at time which hills were too steep to climb. While fleeing from the bad guy I ran right into a hill. I tried jumping up the hill but slid back down and was killed.

5. What do you wish the game did?

First and foremost, I would have played through more if the game had a reset button. I force-closed after each death.

The floor needs some kind of texturing to denote steepness.

I felt like I was gliding along at a strangely consistent pace. Perhaps the player should accelerate down hills and slow climbing them? I would also like overall speed to be a little higher.

Sound will do a lot for the atmosphere.

6. General reaction/comments?

The world is a great start. Hopefully the bad guy will be paced a bit. I currently feel like I'm fighting the camera a little bit.