Man... my deer is linging everywhere
Quick n Dirty
Creator of
Recent community posts
Hey. My stuff - all shadowbanned if I see it correctly.
Repopulator: https://quick-and-dirty.itch.io/repopulator
Daughters of the Sea: https://quick-and-dirty.itch.io/daughters-of-the-sea
BlackJackOff: https://quick-and-dirty.itch.io/blackjackoff
Bummer too, I just recently started to learn 3D animation a little, had a cool little project in mind, but I'm not sure it's even worth making anymore.
Hey, thanks! Are these bug with the web version or the windows version (or both) ? The browser version is very unoptimised unfortunately, but I also messed up by not preloading a lot of assets. I kinda forgotten about it, but I'm a little better now, so should push a somewhat fixed version in the coming days!
Thanks for the feedback! I kinda bit off more than I could chew with this one, the idea was bigger than the time available, so I left a lot out. The goth girl and the blonde girl unfortunately remained in the conceptual stage.
As for the bugs, thnak you so much for pointing them out! I seemingly left a lot of dev things in for the "final" version, and forgot to set them back to normal afterwards. I'll get back on that, when the jam is over and if I have the time (I'm a one man team, have a day job and this is just a hobby for me so far).
As for the s*x scenes: yeah, that could also work, I'll think on it!
Hi! Web seems to be all around rough with Godot, but I also should've probably preload the sounds. Not sure if that would've fixed it, but it's an idea.
Also, the colliders are perfect - so perfect in fact, that is becomes a problem, the obstacles are designed to instakill the player, but the waves are sometimes taller then the level floor, and hide the lower obstables perfectly. Because of the tight fit of the collision shapes, you collide with the like one pixel wide top of the stone, and die as a result. Not great planning on my part to be fair.
Hp matters against the enemies, they do damage.
The art is quite nice, I'm not a furry guy, but it's just well made all around. The gameplay is a little simple, but as a oneshot, not bad - a few other levels with raising difficulty would not hurt it tho.
The only real problem I have is the bugs. Not even bugs really, but how the game was made. I guess you used areas to sens if an "enemy" is close, so the detection can raise, not a bad thing, but the level sometimes loads in a way where the npc is right in front of you, so you fail before you could even move. I got locked into a failloop like this on my first try, so it may need some looking into.
Nice job tho!



