to be honest, it's a pretty boring game, and not very atmospheric
Kvemon
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Wow, I’d say this is the most advanced game in this jam. Adding local multiplayer and leaderboards is insanely cool! The gameplay didn’t disappoint either. I always thought that if I didn’t make a game like this, someone else would.
It’s like PVZ, but instead of breaking your buildings, the enemies spend their "durability" by activating them. I also like the progression and the decisions you have to make: what’s more important right now—building a turret, or placing a cobblestone or wood generator? The buildings also take up a lot of space, which makes you more selective about where to build.
The only thing I didn’t like was the controls. I have to keep my hands really close together to press the arrow keys and use the mouse at the same time.
Also, the limitation isn’t really used. Replace the main characters with rabbits and nothing would change.
I liked the game. However, it has three problems:
1. No regeneration. In DOOM, regeneration occurs due to finishing off enemies or picking up first aid kits, which forces you to frantically move around the level. The same goes for infinite ammo. I just sat on one of the pillars and shot back the whole time (Someone would call this a lack of skill, I call it cunning).
2. Frankly stupid big toads. I was still on the same pillar, out of their reach. They did not try to shoot at a ballistic trajectory.
3. The hook (tongue) is essentially not necessary in the passage. If you imagine yourself as a doom guy from doom 2016, then you can do without it.
Of the smaller problems, there is the twitching of the mouse when turning, but I understand that this may not be your problem. I have a very buggy mechanic in my game, which I somehow fixed with crutches ;D
What I liked:
The design is good
The music and sounds are appropriate
The shooting is pleasant
Convenient sight
Good job!
When splashing water without aiming, the character splashes in a wider radius, but they can't direct the stream, causing frustration because you want greater effectiveness but can't control it.
When aiming while splashing water, the radius is much larger, and splashing needs to be more careful and longer. Also, if you need to shoot upwards, when tilting, the camera hits the ground and constantly jerks.
Controlling the character also interferes with cleaning.
All these factors particularly hinder and cause frustration. And the final nail in the coffin is that for complete cleaning of an object, it needs to be clean by 90 percent or more. Just try to skip even a little dirt, and you're forced to wander around and about
(used translate, im from ukraine, and not good in english language)
A wonderful game that deliberately loads you with a lot of stuff!!! If in other games it was just tracking indicators, then right there you need to use all 10 fingers from your two hands!!! Type with the entire keyboard athe the same time. Keep your eyes on the road so you don't get knocked down or hit anyone. Trying to not fall asleep shaking the mouse. Choose a girl on tinder. THIS IS JUST INSANE!!! I lost at the last level (sixth), because there were ABSOLUTELY ALL MECHANICS FROM ALL LEVELS!!! THE MOST INTENSE 22 MINUTES OF MY GAMING EXPERIENCE








