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Kvemon

110
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2
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21
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22
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A member registered Apr 27, 2022 · View creator page →

Creator of

Recent community posts

to be honest, it's a pretty boring game, and not very atmospheric

It's unlikely that in its current form it can be expanded into a full-fledged game, which is a pity. I would buy something like this and play it with pleasure. I really liked the game. The last puzzle was not trivial. Good job!

Cool concept! But I think you can try to make a limited time per move, to increase tension and dynamics. In the current form of this mechanic, you don't have to think long about moves. Also, sometimes it is not clear on which cell the bullet is located that can be reflected

Damn, I had exactly the same idea for a game. I don't know if you saw it in the chat where I described it, but still. Great implementation of the idea! I really like this game

Она вышла, если что https://store.steampowered.com/app/3069290/Material_Evidence/

Я в описании к игре рекомендовал акурратней водить, и не зажимать поворот

Peak

Absolutely fair. I appreciate such criticism. It's a pity that you didn't like the game.  

I didn't add features for high combo because it could break the "level design" (probably too loud a word for my levels) . Thank you for your kind words 

Is it that bad? Can I ask about the problems? Have you read the description of the game?

it's a pity

DUDE I'M IN SHOCK. THIS IS REALLY THE LAST THING I EXPECTED TO SEE AT THE FROG JAM. PEAK

Wow, I’d say this is the most advanced game in this jam. Adding local multiplayer and leaderboards is insanely cool! The gameplay didn’t disappoint either. I always thought that if I didn’t make a game like this, someone else would.

It’s like PVZ, but instead of breaking your buildings, the enemies spend their "durability" by activating them. I also like the progression and the decisions you have to make: what’s more important right now—building a turret, or placing a cobblestone or wood generator? The buildings also take up a lot of space, which makes you more selective about where to build.

The only thing I didn’t like was the controls. I have to keep my hands really close together to press the arrow keys and use the mouse at the same time.

Also, the limitation isn’t really used. Replace the main characters with rabbits and nothing would change.

Cool concept. In order not to end up in the frog's mouth, you need to listen to the sounds, which is a very cool idea.

This doesn't count

Thanks for the feedback! In fact, there is no auto-aim, it's just that when the tongue raycast hits the target, it locks on it. The targets just have a wide hitbox, about 2 times bigger than themselves

It's interesting that some people like it and some don't. Thanks for the feedback!

Glad to hear!

The most unusual game I've played at this jam so far. Crawling on walls is unusual

I like the idea, but the implementation is a bit so-so. I also can't move on to the next level.

Cool work with the effects, but the gameplay is slow and the frog in the game is just for show

A very simple game, but it's fun to play. However, replace the frogs with someone else - except that the game will become less violent, it will not change in any way

Simple idea, but platforms sometimes spawn too high to jump on. Maybe you didn't use delta time for gravity?

I can't understand anything. The screamer happens just because

no frogs

I liked the game. However, it has three problems:

1. No regeneration. In DOOM, regeneration occurs due to finishing off enemies or picking up first aid kits, which forces you to frantically move around the level. The same goes for infinite ammo. I just sat on one of the pillars and shot back the whole time (Someone would call this a lack of skill, I call it cunning).

2. Frankly stupid big toads. I was still on the same pillar, out of their reach. They did not try to shoot at a ballistic trajectory. 

3. The hook (tongue) is essentially not necessary in the passage. If you imagine yourself as a doom guy from doom 2016, then you can do without it.

Of the smaller problems, there is the twitching of the mouse when turning, but I understand that this may not be your problem. I have a very buggy mechanic in my game, which I somehow fixed with crutches ;D

What I liked:

The design is good 
The music and sounds are appropriate
The shooting is pleasant
Convenient sight
Good job!

Great idea. Despite the horror component, the game seemed a bit silly to me (in a good way). The screamer was a bit amusing.

jump too low, and some delay before sticking to the wall. Dropped on the first level

A very clever puzzle! It can be developed into a full-fledged game for phones. If you add a mechanic, it will do as a cheap game for PC! No offense to the "cheap" part. Cheaper games are no worse than expensive ones

Sesbian lex game!!!

Buckshot roulette

So-so. Got scared only by one single screamer. Cheap trick.

ПРОКЛЯТЬЕ: КНИЖНЫЙ ЧЕРВЬ не спрашивали

ПРОКЛЯТЬЕ: ИМПОТЕНТ заставило меня напрячься, хпхапхап 

A completely stupid game. It's a pity for wasted time

It was necessary to add the tag "CLICKER" and not horror. The game is not scary at all. I was more concerned about whether my finger would wither or not.
2/5

When splashing water without aiming, the character splashes in a wider radius, but they can't direct the stream, causing frustration because you want greater effectiveness but can't control it.

When aiming while splashing water, the radius is much larger, and splashing needs to be more careful and longer. Also, if you need to shoot upwards, when tilting, the camera hits the ground and constantly jerks.

Controlling the character also interferes with cleaning.

All these factors particularly hinder and cause frustration. And the final nail in the coffin is that for complete cleaning of an object, it needs to be clean by 90 percent or more. Just try to skip even a little dirt, and you're forced to wander around and about

(used translate, im from ukraine, and not good in english language)

The game only causes frustration. It doesn't relax, it only makes you angrier

A wonderful game that deliberately loads you with a lot of stuff!!! If in other games it was just tracking indicators, then right there you need to use all 10 fingers from your two hands!!! Type with the entire keyboard athe the same time. Keep your eyes on the road so you don't get knocked down or hit anyone. Trying to not fall asleep shaking the mouse. Choose a girl on tinder. THIS IS JUST INSANE!!! I lost at the last level (sixth), because there were ABSOLUTELY ALL MECHANICS FROM ALL LEVELS!!! THE MOST INTENSE 22 MINUTES OF MY GAMING EXPERIENCE

Ммм, тогда не знаю