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(+1)(-1)

When splashing water without aiming, the character splashes in a wider radius, but they can't direct the stream, causing frustration because you want greater effectiveness but can't control it.

When aiming while splashing water, the radius is much larger, and splashing needs to be more careful and longer. Also, if you need to shoot upwards, when tilting, the camera hits the ground and constantly jerks.

Controlling the character also interferes with cleaning.

All these factors particularly hinder and cause frustration. And the final nail in the coffin is that for complete cleaning of an object, it needs to be clean by 90 percent or more. Just try to skip even a little dirt, and you're forced to wander around and about

(used translate, im from ukraine, and not good in english language)

(+1)

Thank you so much for the additional feedback! 🙏

We are continuously working on making the watergun the best it can be, these thoughts are very helpful ✍️

Some of these things may feel better in the latest update where we've poked at some cleaning balance things regarding the clean percentage as well as the camera. The camera changes may have improved the character controller feel a bit. 

If you end up trying it again with our latest fixes, do let us know what you think!