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quax

12
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A member registered Aug 20, 2021 · View creator page →

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Oh no! Oh no! Really stressful! :-x But I love it! <3 <3 <3

Well done.

Yeah, the sixth level should be unsurvivable. The best I could do was some 180,000 points, and that was luck.

This was really fun! The spinning blocks are great!

At times I even felt a little spooked. I definitely did not expect that!

I enjoyed the visual presentation, especially the furniture flying around the room once you get to good speed. Just like in real life.

Really good enemy variation, and even a boss (although I must admit that I did not get past it)!

I liked how the soundtrack changes as you go between heaven and hell. To be honest, I ignored the objective of the game and just spent time in hell :)

I am safe for now. So is my mouse button ;)

Those unkillable monsters were a good idea, they are very annoying (in a good way). I was determined to push towards the end. Just before the end, the game changes focus towards the rear of the car. That was a nice touch and added more drama to the experience.

I loved the smooth transition from menu to gameplay. Also, the game was a joy to play overall, even though I was very bad (I was stuck on level 5 for way too long).

It was a good decision to control the rotation of the level via mouse as opposed to keyboard.

Very cute, but it was not very clear to me how many animals I got right or wrong.

I enjoyed it. Having to keep track of the radar and the crosshair was a challenge.