Recent community posts
I like the idea of this a lot!
Would you consider releasing a version with different keyboard controls? On the Spectrum, traditionally, Q and A are Up and Down, and O and P are Left and Right.
You could also make a version with arrow keys for movement.
Or add in the redefine keys option that MPAGD has.
The controls are one of the most important parts of a game. Setting them up to be comfortable to use will help a lot!
Hope that helps, and sorry for the unsolicited advice!
Very excited for the release of 2.0 ! Hurrah!
Watching the video about 10 times, I noticed an icon in the bottom left of the horizontal shooter example that stays in place while the background scrolls.
Is this perhaps the start of HUD implementation? :D
Cheers, and keep up the great work! :)
Alas, PGD (Platform Game Designer, which I used to make this) doesn't support joysticks or definable keys or sound :O
I've learned my lesson though, and I'm now using MPAGD for future games which lets you use Kempston or Sinclair joysticks, as well as define your keys!
Sorry 'bout that!
I just wanted to say 'thanks' again for this awesome software! I downloaded this latest version and was overjoyed to find that pressing F5 means I can instantly test my game!
Looking forward to seeing what the moving platform can do!
Thank you so much!
Stay safe! Wash your hands!
Thank you very much!
Unfortunately, the software used to make the game doesn't support joysticks as far as I know (just as it doesn't support sound fx)
There may be some work-around using emulators perhaps? I'll have a look!
Another feature that might be nice is being able to include variables when using display text.
You have eaten <x> apples - where <x> is a variable.
Also the ability to use string variables (and incorporate them into display text) would be ace!
Also also: Some sort of hud stuff, e.g. lives, health etc would be great!
Sorry! Back to making a game ;)
hug toy :D