It is indeed being worked on as we type. :3
Unfortunately I work full-time so things are moving a little slow...
Aw, thank you. :3c
There is a bit of work left to be done for this game, like a rebalance, a mode selection, and of course music and sounds, but sadly I am experiencing a string of bad luck that removes all available spare time I have to work on this... Hopefully I will get some time for this slowly over the next weeks. ;w;
I guess I can hold off starting the game until the shaders have warmed up and all objects have been allocated in memory. I have the same problem too. I just have to be clever with this to avoid a too long startup time. ;w;
Thank you. ;w; I am trying to make a large map with cities for this as we type. The biggest challenge is the character controller which involves an active ragdoll. Once I have that in place I can generate a test city and put out a new update.
This might be dumb but try clicking the game window with the mouse cursor over it and then try dragging the mouse around.
If this doesn't work then I don't know what is going on. Due to security concerns I cannot capture the mouse if it is outside the game window, so try fullscreen.
Hi man, sorry about your difficulties. I have mainly made this for controller-support, and in specific the X-boxen-range of controllers (360 and Xbone).
To get the mouse to work you need the pointer over the game window. Try playing in fullscreen, maybe that will work. Also WebGL isn't satisfyingly supported in a few browsers yet so there might still be issues.
I will look into this, though. Thank you for letting me know.