The cake is a lie.
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- Absolutely no difference, just multiple keys for the same actions.
- Absolutely no idea why the player moves faster on some levels.
(I haven't bothered to look up a tutorial for keeping the music going.)
Thanks for your inquisitiveness.
Thanks for the comment!
I wanted the player to be able to go to the next level whenever they reached 100%, but I also wanted the player to be able to see how much more energy they could produce before the rest of the time runs out. If you run out of time or pause the game after you have reached 100%, there is a button to go to the next level in the pause/out of time menu.
Alas, more non-tutorial levels were not possible in the given time. (To build a level, I had to manually link up every wire piece/component with the previous one...sigh...It took a while.)
I loved how the little buds followed you around and how their jumps were delayed. I also liked how if you walked them next to each other and released the bungee, they would start following each other instead of you, allowing you to control them without them being tethered to you. They couldn't jump, but it was cute how they looked like they were hugging each other.
The sound of the music was perfect for the setting, and I never noticed it looping; it was so good.
Well done. I wouldn't be surprised if this game gets in the top 20, or even the top 10!
Much thanks, though I'm not sure if I'll have the determination to keep working on it after the jam. I just looked back at it and realized the organization of the art/code/sound/etc. looks like spaghetti. I haven't really fully "completed" any game I've made.