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Qibli2

13
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3
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1
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A member registered Jan 09, 2025 · View creator page →

Creator of

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That was really fun! I don't know what happened, but on my first run I didn't get a shop till way later, I didn't even make it to the shop and was losing interest. I decided to play again, and again, and every time after that I got a shop early on. Once I actually got a shop and realized that main part of the game I was having a lot of fun.  The face-building system was very fun and there was quite the variety of different options, lifesteal on face six was good. Amazing job!

Really enjoyed this! There wasn't a weapon I didn't like. Giving the hand weapon a bullet for each finger was a nice touch! I don't know if this was intentional or not, but you can leave to the next room/win the game without killing all the enemies in the room.

Don't know what I was expecting, but I enjoyed the little game loop. Reading all the various lore was fun! One critique would be that I don't think the trader told me the correct amount of gold I had each time, but it still seemed to work fine, just not show me my amount correctly. The credits music did not have to go so hard. That was really good!

I get that, the spikes are a bit mean. Their biggest problem is that while they have a visible telegraph, you often can't see it when clinging to a wall, so it often seems like they were waiting for you to jump down. As for reloading, I really liked the idea of swapping between it between hands for cool midair combos and such, but I also often forget to do so, I'll consider other options. Thank you so much for playing!

Cool game! I like the concept and the parrying is cool. Kinda reminds me of Undertale. My screen was cut-off and I didn't see a fullscreen button.  Other then that, I had trouble figuring out where the sword's hitbox ended, so a few of the damages felt a bit unfair. Great job on submitting!

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True dat. I had plans for 3 levels and five enemies. I got one level and one enemy. Still proud of what I managed though, and Ill keep working on it.

Enjoyed playing! Similar to hole.io but different enough to feel unique! Is it possible to win? I got like quite a lot of points and still got a you lose screen. Did I not get enough points or does it always say you lose when you run out of time?

Cool game! Fits the theme and the character dialogue was funny!

Cool game! The use of single input keeps the game simple, but that sure doesn't make it easy. The idea of protecting the thing that's moving is really cool and unique. You're not in control, you have to protect the idiot that is. Really fun and quite difficult. What is the highest score you or your team has gotten?

Thank you so much! That is a great point, the control layout is my preferred platformer layout, (I'm weird). I was rushing last night, I guess earlier this morning (oof), and I didn't think much about the controls. I'll look into rebinding and if not, when I get the menu in, I'll make a few different layouts to choose between. Thanks again!

Cool game, nice take on the theme, but that tileset is beautiful! I wish I could sprite like that!

Fun gameplay and intuitive movement! Really like how slow-mo affects your playstyle. I did clip through a wall one point, aside from that, no I encountered no bugs. Shotgun Fever fits the game pretty well, it would need to be a pretty great new name to replace it. One thing I would add is more visual feedback to you dying. I mean to the player object specifically, that's where my eyes are when I die and its always a tad confusing that your character stops moving only for you to then read 'You died." I don't know what specifically to do that would fit with the rest of the assets but something like the gun turning red or exploding. Loved the game!