Thank you. Lots of improvements and new environments are coming. RM2K3 is not as limited as many people think ... Doing what you suggest is not a problem. But the fixed height jump is a choice of game design (This is one of the reasons why the double jump can be used from the start). Many features are already integrated into the game (Sword down for example) but were not accessible with this demo.
Inthe future some passages will also be in side-scrolling with the same level of precision. I will modify the controls for the next demo. The dash will be activated with a keyboard key... I am currently working on the forest area. First glimpse :