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PythonPerson314159

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A member registered Jul 07, 2024 · View creator page →

Creator of

Recent community posts

Cool game

Great game, and very challenging. I'm glad I caught it while it was sale!

I found this to be a very fun game. It took maybe three hours of playtime to beat it, with most of that time being for the final two levels (which were particularly tricky). However, I found that the "phasing through solids mechanic" was both underused and a bit janky, and the hitboxes were sometimes weird (e.g, if you hit a vertical wall, you could still jump up it), but the grappling hook mechanic made up for both of those in terms of amusement. I'd give this a 4/5 - great game.

Thank you!

Good tower defense game, however, when it's telling you the rules of the game at the top, the white text is obstructed by the sun. I'd recommend putting a background for the text, or changing it to black - but otherwise, it's a good game.

(2 edits)

I recently released Orthecarr, a tiny grid-based number puzzle game. In the game, you're given a partly-filled grid of numbers from 0-9, and the objective is to create the highest scoring loop of numbers you can based on four categories - the diversity of numbers in the loop, how many numbers you have, how close your loop returns to the start, and how many prefilled numbers you include in the loop (and 99 free points, since I was feeling generous). The twist? You have to follow simple mathematical rules to determine which numbers are valid for your loop. For example, you could place 8 after 3 and 5, since 3 plus 5 is 8, but you couldn't place 7, for example. For the full rules, visit orthecarr.netlify.app/rules.

You can play it in the browser at orthecarr.netlify.app, or get the full version with more features on itch (1st link). Happy looping!

Dozen community · Created a new topic Wonderful Game

Not really a discussion topic, but I just really enjoy this game. It's fun, designed well - everything. Good job on creating this (if the creator sees this).

cool

I'm getting points without hitting the enemies, is this intended?