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pyrobola

4
Posts
2
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A member registered Jan 04, 2024

Recent community posts

If Mint's AI also simulated that, though, it would serve as a nicely intrinsic automatic game balancer, since the further ahead you are, the harder the game gets, and vice versa.

Holy COW! This game is basically perfect on all fronts. The gameplay is INCREDIBLY fun, to the point where I was barely mad retrying the bosses. Everything feels balanced. The sprites look great and the dialogue character portraits are absolutely adorable. The writing is fucking hilarious and I was laughing out loud the whole time. Incredible game; fantastic work to everyone involved!

Fun concept! It might be a skill issue on my part, but I found it very difficult to do the Subway Surfers and the shooter gameplay at the same time. The only reason I made it to any bosses is that progress doesn't seem to reset when you die, and I'm not sure if that's intentional. It's also a little annoying trying to shoot and dodge bullets that move along all three axes when yours only go forward along three possible lanes.

I don't know if I understand the DAD fight--nothing I did seemed to have any effect at all. I gather that I'm supposed to pet DAD with left-click, but nothing seems to happen when I click. Also, when you die during that fight, you still can't shoot after you respawn.

Despite the problems, though, it's actually still pretty darn fun. The game looks really nice, too, and definitely stands out.

Very good game! There's more strategy involved than I expected. I like the keyboard controls (but I also play Dwarf Fortress, so I may be an outlier). I had fun playing.

Two nitpicks: the music changing between turns is a little bit distracting, and it's hard to tell which side egg-goons are on. Also, a bug sometimes occurred when trying to move a unit to the square it is already on, where it moves to a different tile (despite not needing to move), but then gives the option to attack the enemies next to the square it was on originally. Afterwards, it behaves normally. This was on the web version.