Thanks for the feedback:
Some of these issues are most likely some extra colliders so we will definitely fix those if we continue working on this game
thanks again for playing!
Thank you for the feedback! I would do a lot more polish if the jam had more time and I had some issues with scaling the alien which is probably impacting the hitbox.
The widescreen issue is something finicky that happened with web export, but I can double check that.
Anyway thanks a lot for playing and for the feedback - hope you enjoyed it!
In Spacebook, the protagonist of the game is somewhat of an introvert that has been avoiding the outside world for two years.

The game explains that Sam is going through an addiction disorder, and has been told by a therapist to build connections in order to recover. At the same time, having experienced the loss of a close person, the challenge of finding a new connection is even more meaningful.

As Sam decides to go outside to talk to new people, the realisation kicks in that social media has taken over the neighbourhood, with people immersed in their smart phones and Spacebook culture.

The game portrays some artificial connections through dialogue, designed to intrigue the player to relate certain thought processes to their reality. The four main personalities that the player can engage with are based on researched personalities, two of which are artificially inflated, another who has developed defensiveness because of flaky relationships, and another who is genuine and capable of recognising artificial connections.
Spacebook's only goal is to provoke thought and raise awareness through play, designed with a focus on learning instead of gameplay mechanics.
TL DR; Play my game, its meant to be a wake up call about social media. https://purul3nt.itch.io/spacebook
If you want to know more about this concept, read here: http://thellamaconcept.com/2019/12/01/spacebook-a-social-media-rpg/
Thank you so much for your feedback, I will definitely try out your game as well .
We're two developers here and we really enjoy participating in jams. The art was obtained for free from the unity asset store, whilst the block assets were bought in a previous sale. Our aim was to experiment with 3D platforming and create something that makes the player super aware of the environment, i.e. being careful before every jump or turn.
We had some problems with the lights unfortunately as the baking process from unity takes quite some time and the lights were not properly processed for the starting area.
First impression is that this game is awesome, immediately understood the concept and it ties in well with the theme. The art is pretty cool though, and personally I prefer this sort of minimal style. Really like what you did there with the line of sight area, plays pretty smoothly too and sfx are also nice to hear in jam submissions.
Would be interested in seeing more levels if you ever decide to expand it :)