This consept has some potential! I really loved the hand-drawn art and snappy animations. Camera felt too agressive rotating around the character, making playing feel bit dizzy in certain points. Definitely like to see more with some color and action!
Purski
Creator of
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I really liked the mixture of gloomy mood and warm tones. That small wind animation on plants and trees was nice way to make game world "breathe". Background music was also well chosen to the style.
Maybe my laptop keys is too snappy or im generally bad at platform games, but I did'nt progress very far in the game when i stuck dying on same obstacles over and over (level where introducing deadly drops from ceiling and you can go two different directions). It felt like slightest press on keys already moved the character almost it's own width further. I wouldn’t say it was a bad thing but i personally missed more precise, accelerating controls. I could have played longer but i got bored travelling from starting point to the challenging part.
However, still overall great experience made only in 2 weeks!
