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I really liked the mixture of gloomy mood and warm tones. That small wind animation on plants and trees was nice way to make game world "breathe". Background music was also well chosen to the style.

Maybe my laptop keys is too snappy or im generally bad at platform games, but I did'nt progress very far in the game when i stuck dying on same obstacles over and over (level where introducing deadly drops from ceiling and you can go two different directions). It felt like slightest press on keys already moved the character almost it's own width further. I wouldn’t say it was a bad thing but i personally missed more precise, accelerating controls. I could have played longer but i got bored travelling from starting point to the challenging part.

However, still overall great experience made only in 2 weeks!

thank you for the feedback! as the game as a whole, if you just go through straight without dying, is a short experience, I tried to balance the difficult so the experience would me a bit bigger and more fulfilling, and I am finding out that it can get frustrating! So it is good to be learning how to balance it out better so it becomes a better experience!