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PurpleComposition

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A member registered Jun 23, 2025 · View creator page →

Recent community posts

Arguably there are certain issues with this one like skeletons spawning a little too close to the tribe and killing hunters + preventing you from breeding, but it's neat looking at the evolution from your previous goblin-themed game.  Can't wait to see how you build on it in the future.

I reached the boss and failed but I got him within less than a third of his health left.  I played the game all day yesterday.  From my observations it does appear that there is a balance issue between the Ranged unit differentiation with Archers being disproportionately strong.  I also survived with a basic Footman team up front.  Berserkers (Especially.) and Swordsmans tend to die very fast due to Skeleton Archers, the numbers advantage and relative durability seems more important for frontliners.


That early game encounter with the extremely large amount of skeleton archers tends to be a run killer.  All of my units for this run were placed directly to the edge with the Clerics in the middle backline.  This is the 2nd run I've had where I've reached the orcs and my first reaching the boss.   Do note that the 1,2 listing is not the order I got the units in.

Ya, and good luck to you, keep working hard on it.  I showed a friend of mine some screenshots after I had sent my reply.  Just forgot to check back for yours.


They aren't as much of an Elder Scrolls fan as me.  They really liked your sprite work, albeit they did say the point outside the boat felt a bit visually cluttered but did agree with the idea that you should work on art here.

I think you're mostly fine with communication on the scope of the game, it would've been ridiculous to assume this was going to be anything like the actual Morrowind on a GBC and I was very excited to play as a simple fan.  Take my feedback with a grain of salt, I'm not a game dev, but I think you should capitalize on your art elements within the ability that the Gameboy Color allows you and keep this as an interactive adventure game.  Keep your work on parodying Morrowind, add in quest elements and perhaps puzzles tied to those so it isn't solely walking and talking + you can test gameplay elements within the tiny scope of puzzles.


You already have plans to add in a questline and you should keep on track.  I actually went looking to see if I could get Fargoth's ring back initially, but I see after another playthrough that it was meant to be a simple cutscene switching a variable to spawn the thief in the Tradehouse as a talking NPC with nothing more to it.

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I know this is simply a parody project, but I was still thoroughly happy to have stumbled across this and gone through what you've made so far.  Honestly I was expecting more, lol, but I hadn't read the dev logs yet until after I had gone through things.  Seyda Neen looked quite beautiful.


And nice psych with the limeware platter.

"Congratulations!  This game was too easy for you."
My previous life where I ended up in debt from upgrading too fast during the 2nd-to-final stretch. lol


Simple effective game though, 10/10.