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(1 edit)

I know this is simply a parody project, but I was still thoroughly happy to have stumbled across this and gone through what you've made so far.  Honestly I was expecting more, lol, but I hadn't read the dev logs yet until after I had gone through things.  Seyda Neen looked quite beautiful.


And nice psych with the limeware platter.

Thank you! Do you think I should advertise the early stage and scope of the game better?

What you like to see added next? I am brainstorming what the gameplay will look like.

I think you're mostly fine with communication on the scope of the game, it would've been ridiculous to assume this was going to be anything like the actual Morrowind on a GBC and I was very excited to play as a simple fan.  Take my feedback with a grain of salt, I'm not a game dev, but I think you should capitalize on your art elements within the ability that the Gameboy Color allows you and keep this as an interactive adventure game.  Keep your work on parodying Morrowind, add in quest elements and perhaps puzzles tied to those so it isn't solely walking and talking + you can test gameplay elements within the tiny scope of puzzles.


You already have plans to add in a questline and you should keep on track.  I actually went looking to see if I could get Fargoth's ring back initially, but I see after another playthrough that it was meant to be a simple cutscene switching a variable to spawn the thief in the Tradehouse as a talking NPC with nothing more to it.

Thank you. I'm not a game dev either! Not until recently anyway.

Ya, and good luck to you, keep working hard on it.  I showed a friend of mine some screenshots after I had sent my reply.  Just forgot to check back for yours.


They aren't as much of an Elder Scrolls fan as me.  They really liked your sprite work, albeit they did say the point outside the boat felt a bit visually cluttered but did agree with the idea that you should work on art here.