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pududeveloper

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A member registered Jun 27, 2025 · View creator page →

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Please post every issue/comments here, I need feedback to keep going if you don't like something or you find too clumsy.

(1 edit)

Compostella — https://pududeveloper.itch.io/compostella

  A first-person horror–looting game about a lonely pilgrimage down a haunted road. You ride a fuel-hungry wagon from one cursed waypoint to the next — crypts, manors, mines,

  groves, chapels — loot them in the dark, sell your haul to a masked merchant, and try to reach the end before the thing on the road behind you catches up.

  What's in the alpha:

  - Carry a torch or lantern into the dark — light is how you see and how you survive: many creatures fear fire and flee from it (some don't)

  - 5 hand-built themed dungeons, a 7-creature roster (a stalking Entity, a loot-thief, a disguised mimic, a swarming bat…), traps, and a merchant economy

  - Melee, thrown, and gun combat across weapon rarities + a moody darkness shader and a reactive procedural score

  The honest part: this is an early alpha built solo in C with raylib. The world is currently primitives + CC0 textures and the audio is procedurally generated — final art and

  sound are on the way. It's free (pay-what-you-want), on Windows and Linux.

  This is an alpha, so honest reactions are gold — what felt good, what felt boring, what broke. Thanks for taking the walk. 🌑

(2 edits)

My suggestion is add:

  1. 8 Additional crouch position [Include IDLE]
  2. 8 Additional slither position [Include IDLE]
  3. 8 Additional pistol holding position [Include IDLE]
  4. 8 Additional rifle holding position [Include IDLE]
  5. Add an Idle status like resting sit on the ground