Hello! I've played and filled out the feedback form, I hope it helps.
I'll say one thing here, that behemoth near the bunk beds scared the sh** out of me, hahaha.
I wish you good luck on the game, great work so far!
What a neat 2D platformer! Loved the soundtrack and fx, the art style as well. Good controls.
Lore as well, nice story. The action being the up arrow key is a good way to make things flow! I'd follow and play this game for sure.
Let us now if this project hits the mainstream with some more content.
Great work on this!
Hello!
* What was the most frustrating moment in what you experienced?
There is not a lot to the game.
* What was your favorite moment?
The "game over" screen certainly has a nice transition to it, loved how it all end, maybe a sound fx to polish a bit when it happens.
* Was there anything you wanted to do, but the game didn’t let you?
Do a dash. Evade some enemy bullets. Horizontal movement.
* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
Add some meta progression (upgrade something after each run).
* What would you say you were doing in the game?
Evading submarine mines. 😄
* How would you describe the game to friends and family?
A bat endless runner with not much to do.
All and all, good job! Congrats on finishing this project.
Hello!
GOOD:
Music
Font
Godot ❤️
NEED POLISH:
UI
Mob spawn system
WOULD ADD:
Key binding
In place events
It is a great experience overall.
_______________________
* What was the most frustrating moment in what you experienced?
To run as fast as I can to the corner infinitely and no mobs spawning at all.
* What was your favorite moment?
Max sickle was pretty sick.
* Was there anything you wanted to do, but the game didn’t let you?
Run indefinitely all the way to any extreme point (it let, but it spawned no mobs).
* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
In place events, maybe some shrines (diablo style), chests, quests to do in each map.
* What would you say you were doing in the game?
Running after mobs.
* How would you describe the game to friends and family?
A nice and friendly ninja survival game.
Hey adfx!
About the UI, what I do when I'm developing my games is:
I look for games with similar genre and do some benchmark regarding UI. These 2 sites are great to do that:
It is good to follow the best practices of user experience (this includes UI).
More polishment as well, a clean UI is key because is the first thing the player sees.
"What kind of visual glitches did you see?"
I'll add a screenshot.

Hello!
* What was the most frustrating moment in what you experienced?
There wasn't one to be honest.
* What was your favorite moment?
The intro cut scenes, real life recording, and the effects, are quite nice!
* Was there anything you wanted to do, but the game didn’t let you?
Survive.
* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
More inventory management, items that change a situation a bit.
* What would you say you were doing in the game?
Trying to save everyone, including myself.
* How would you describe the game to friends and family?
Exaclty what it is, a short horror story.
Hello!
* What was the most frustrating moment in what you experienced?
Couldn't figure out how to play vs CPU.
* What was your favorite moment?
Hit and impact felt quite good.
* Was there anything you wanted to do, but the game didn’t let you?
Couldn't make some combos, maybe that's my fault.
* If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
UI needs a complete overhaul. There were some visual glitches on my playthrough aswell. Characters felt floaty, when you release the keys, movement should stop imediately in my opinion.
* What would you say you were doing in the game?
Hitting some people with different weapons.
* How would you describe the game to friends and family?
A sci-fi fighting game prototype.
Well, what a great game you've made 3101!
What was the most frustrating moment in what you experienced?
- Not much to tell here, it was a nice arcade experience for me.
What was your favorite part of the game?
- The main mechanic is simple, yet really satisfying, double/triple/multi kills were a great idea.
Was there anything you wanted to do, but the game didn’t let you?
- I really wanted to do some crazy s***, to see some reaaaally crazy stuff on screen, to upgrade that lightning wall and just let things be out of control.
If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- I'd add lots of crazy stuff to the arena, lots of sfx, multi kills voice overs, the possibility to "break" the game.
What would you say you were doing in the game?
- Throwing enemies onto lightning walls and hoping for a rampage!
How would you describe the game to friends and family?
- A well made mix of arcade and survival.
Keep it going, good luck.
Feedback Desired
- Does the first person block pushing mechanic have legs (ie. Do you think it could form the basis of a game, or is it too clunky / obscuring): I think it is perfectly fine, but maybe you could add some "M" key input to see the map from above, to kinda plan our moves, first person doesn't let you "see" everything.
- Are elements clear where they are in the game world (ie positionally): Kinda of what I said above, it is "kinda" clear, but an overall camera would be nice.
- Thoughts on the art style: Loved it, I like those "borders", don't know the actual name of the effect.
Feedback that is not especially helpful
- Bugs: That "jump to enter puzzle" thing is reaaaaly annoying. Haven't found another one.
- Juice / User Feedback / Polish: All physics interactions, in my opinion, should make the player "feel" what your doing. Pushing stuff, reseting puzzle, the cube entering the ball, all that should be represented.
- UI: Not much to say here.
- Character controller: Fine, it felt kind of loose, but fine!
That's it, all the best to you and best of luck on your game!
That is awesome, looking forward to seeing the recorded gameplay.
There is in fact not much to do, I was looking to test this explor -> combat feature, skills and consumables during fight.
Combo attacks will have a huge role during combat, and indeed I'm still thinking about this "wait" until attack, lets see what I'll come up with.
Thanks for playing TAE RPG!
All the best!
Hello!
Thanks for playing TAE RPG. We'll indeed have more props inside combat, trees, mine veins, rivers to fish, that is why the fight doesn't end when you win. 😊
Thanks for the great feedback! "Run" can actually be exchanged for "Escape", and we'll also have a dedicated combat log screen accessed via "L"key.
Thanks again, all the best!
Hey! Played through the first puzzle (the hamster wheel thing).
Loved the setting of the story, I'm not a 3d puzzle guy, and wanted to reach the end of it to see what the hell is going on. The puzzle design seems logic, I had to use new stuff that were presented to me gradually, that felt great.
Missing game feel, impact, player feedback on interactions, animations, specially in physics stuff, like the rock handling.
Overall, the story would definitely get me hooked and puzzles seem to be great!
All the best!
Hey! Went through all of the mini games. Congrats on pulling those together.
Are any games too easy? I think not, all of them had increasing difficulty and in that regard, felt good.
Are any games too hard? I also don't think soo, difficulty ramp was good.
Are the rules easy to understand? I just had some doubts with "Drop the coin" one, I just kept clicking and waiting.
Do you think any game needs better feedback? "Feedback" as in game feel, all of the could use a little turn up, specially the physical ones, where we have to do something, like throw, or hit, some impact.
Frustrating: Drop the coin
Favorite: Darts and baloons
Want rewards
Wish for more skill based games
Doing: Wanted to reach the end (7th mini game) with success in all
Describe as a good work of putting it all together, interesting mini games, some boring, some great
I'll add a rank to better express my feelling overall:
GREAT - Darts
GOOD - Toss the rings, Strike the bottles
OK - Find the ball, 100 maul
SLOW - Whip the lion, drop the coin
Hope it helps! All the best.
Hey! Thanks for playing TAE RPG, I'll definitely check out the games you've refered here.
There are options that aren't working so far, most of them, actually. I just wanted to upload a small proof of combat, with the "travel" function combined with the combat to test the concept.
Combat will indeed have more elements, resource veins, rivers, etc. But that is gold feedback!
Thanks again for your input, all the best!
Hey! Great the game, I had a lot of fun with it! Keep going.
1. Does the core loop work for you? Is it FUN? If the game had more content and polish do you see yourself playing it for 10+ hrs?
Absolutely
2. Are mechanics easy to grasp and work with? If not, what did you find unclear/confusing?
Prevail, and other stuff, didn't quite understood, but itemization is fine, great even.
Beyond that, I'd like to know:
1. How far did you get before you stopped playing?
30 mins
2. What did you like the most?
I love turn based games, the fantasy, the mechanics, all felt great.
3. What was most frustrating?
I missed some keyboard quality of life interactions, some ESC, ENTER, some interactions in general. Quality of life stuff.
4. What would you change about this game to work better for you?
Some meta progression stuff.
Yoo what a neat fantasy that kept me playing for quite some time. Loved the art, the presentation, the balatroness of it. Great game. Got some bugs on the score, I felt sometimes I shouldn't have passed to the next phase, and I kept looking for my mult and score everywhere, that left UI from balatro, guess it is "muscle memory", haha. Congrats, keep it going!