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PTLux1517

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A member registered May 16, 2021 · View creator page →

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Nothing now. That was a problem at first, but I got around it by turning collision off for the capsule component root so it can't go anywhere, while the camera is actually attached to the mesh which separates from the capsule after getting an impulse. It could bring the camera to the trigger area where the vehicle is destroyed though.

(2 edits)

Thanks Nathan!

I had a lot of fun with this one and I was super happy to find music that fit the idea I had in my mind. Searching for "male grunts" for the jump sound effect brought up a lot of awkward results though haha! I can see why you recorded your own for the Banana Betrayal game.

A small note, the timeline animations behaved differently in the editor vs the packaged game. In the editor, the chest containing the key and the door both traveled through their full range of motion. I spent a significant amount of time on the level design, which left me little time for debugging the logic, so I decided to leave the animations the way they are in order to turn the game in on time. If I add any future updates to the game, I'll be sure to address this.