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psycro77

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A member registered Jul 16, 2024 · View creator page →

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Not quite, the teles are a little more obtuse than i would have liked tbh. One side of the Tele needs to be in light to be active and the sprite changes to shades of blue when it's active, the other needs to be in darkness and is shades of light purple/pinkish when active. Both sides go on a 6 second cooldown when used both to prevent accidentally getting caught in a teleport loop and to encourage players to actually look around in the areas they got sent to. After the jam we'll likely make them a lot more obvious when they can be used and lower the cool down a bit so you don't just feel trapped especially in the upper small cavern.