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A jam submission

VitalityView game page

A fragile wizard must brave a dark dungeon alone
Submitted by psycro77, Splinter02 — 8 hours, 32 minutes before the deadline
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Vitality's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#4014.0004.000
Theme#6533.0003.000
Cleverness#7553.0003.000
Playability#8043.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • While I liked the artistic style presented here, along with the music and sound effects, too, I kind of wished there was a way to adjust the audio on a slider rather than just having an on/off feature. Besides that, I liked the way the combat was incorporated with your interpretation of how shadow got used; if there was a light source the element available would be different than if there wasn't one. As for alchemy, I'm not entirely interpreting how this was displayed in your game, though I may have missed something with the time I spent playing. Overall, I think you did a good job with everything you presented, and would like to see more of this. Keep up the good work.

Did you include your Game Design Document as a Google Drive link?
yes

Seriously... did you include your Game Design Document?
yes

Is your game set to Public so we can see it?
yes

Tell us about your game!
Guide a lone wizard into the dark cave depths to find the necessary ingredients to brew a restorative draught to heal your injured party.

Bring light into the caves with right click, the presence of which will alter if you can cast a fireball or an explosive ice crystal. WASD movement and space to jump, WS only work when on ladders.

Make sure to collect all the ingredients in the level to progress, wouldn't want to leave your party without enough remedy, would you?

Extra Notes
If you somehow get stuck, Esc will return you to the main menu.

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Comments

(+2)

A fun little game that really makes you feel like a wizard (low health and all XD). I enjoyed the interesting use of the theme and how well the two parts worked together, and the art and music fit really well!

One thing that confused me at first though was how the teleporters worked. In the final stage, I thought I got stuck when I was teleported into one of the small caverns, but was eventually able to get out. Not sure if this is exactly how it works, but my understanding is that once a teleporter is used it needs to be charged again by the magic of your light, but can't be used again until after that light fades away.

Overall though, I really enjoyed the game!

Developer(+1)

Not quite, the teles are a little more obtuse than i would have liked tbh. One side of the Tele needs to be in light to be active and the sprite changes to shades of blue when it's active, the other needs to be in darkness and is shades of light purple/pinkish when active. Both sides go on a 6 second cooldown when used both to prevent accidentally getting caught in a teleport loop and to encourage players to actually look around in the areas they got sent to. After the jam we'll likely make them a lot more obvious when they can be used and lower the cool down a bit so you don't just feel trapped especially in the upper small cavern. 

Ahhh, gotcha. Can't wait to see where this goes after the jam!