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Psycodreams Studios

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A member registered Oct 13, 2023 · View creator page →

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Recent community posts

Thank you so much!! We actually had to remake it rather than just expand it, but yes, there will be more content

Coming soon: we’ve been hard at work reworking and polishing core mechanics, including object interaction, as well as fixing a variety of bugs. Most of the systems have been completely rebuilt from the ground up, bringing a smoother, more immersive experience. Almost every aspect of the game has been improved in some way, making this version the most complete and refined to date.

We hope you’re as excited as we are to experience this brand-new chapter in the game’s development

Thank you very much for uploading us to YouTube, we really appreciate it. A patch will be released soon, considered the first complete alpha, in which many bugs have been fixed, optimization has been greatly improved, and there has been a major change to the environment.

We're really glad you tried out our game! Sorry for how early the current version is — it's just getting started. Thanks so much for the support!

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Yes, as we’ve said, it’s still in a very early stage. It has just begun, and in fact, everything needs to be redone from scratch. What exists now doesn’t reflect the final story at all. It's still impossible to tell where it’s headed, but over time it will be refined and steadily developed. We’ll be sharing updates soon.

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Alpha - 0.2.1

  • Minor bugs have been fixed.

  • Several resources have been optimized for better performance.

  • Coming soon: We're working on reworking and polishing core mechanics such as object interaction, along with fixing additional bugs.

(3 edits)

Alpha - 0.2.0

  • Performance improvements in the game.

  • It is no longer possible to skip the bed cutscene from outside the house. (Temporary fix)

  • Control note on the light pole

  • Various bug fixes.

(1 edit)

Share your opinion about Dysphoria, ideas, and things we could improve in the future.

Remember this is a very early stage, and we’ll try to make the final product a thousand times better than it is now!