Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Psycodreams Studios™

27
Posts
8
Topics
14
Followers
13
Following
A member registered Oct 13, 2023 · View creator page →

Creator of

Recent community posts

FUTURE DYSPHORIA

(5 edits)

COMING SOON


(3 edits)

Hello everyone!

I am Angel Quintana, independent game developer and founder of Psycodreams Studios™, a small team of young creators passionate about atmosphere, storytelling and immersive gameplay.

We focus on building experiences where reality and imagination collide — mixes surreal images, psychological horror and emotional storytelling. Our goal is to make players feel something deep, not just playing.

Our main project at the moment is DYSPHORIA PROJECT

a psychological horror game set in a decadent Soviet research center. Explore the mind of David, one of the survivors of the experiment, as reality begins to distort around him. The game mixes analog horror, mental confusion and atmospheric storytelling.

We also create assets and tools for other developers, like our latest version:

Forgotten country house

– a detailed, game-ready 3D model, ideal for horror, survival or exploration games.

Psycodreams Studios is based on a belief:

Dreams can come true when they are transformed into games.

Thanks for reading! If you like horror or surreal storytelling, feel free to check out our work or share your thoughts. — I would love to connect with other developers and creators here.


(1 edit)

MOST RECENT CHANGE : Alpha 1.0 – A major step forward

This version represents a huge leap in the development of DYSPHORIA. The game has been almost entirely rebuilt and expanded with a large amount of new content and improvements:

  • Everything rebuilt from the ground up for a stronger foundation.
  • New story and extensive additional content.
  • More scares and tense situations.
  • Recreated and refined mechanics for deeper immersion.
  • Significant graphical and visual enhancements.
  • Brand-new, clearer and more intuitive user interface.
  • Greatly improved optimization for smoother performance.

We hope you now enjoy a clearer and more complete vision of DYSPHORIA. Your feedback will be essential to further expand the content and fix any issues.

Enjoy the Alpha v1.0 of DYSPHORIA Project

Thanks for your feedback! I'm glad it caught your attention.

If you take a look at the game's current history, you'll notice that the visual contrast gives it a distinctive style and identity.

Here's the current changelog if you want to check out the latest updates and improvements: https://itch.io/t/5158245/changelog-game

Let me know what you think of the gameplay available so far if you try it out!

Don't worry, if you detect any message from the antivirus about an unknown file, it's because we still need to certify files and licenses, and as you know, we're just getting started.

It was our mistake, and we sincerely apologize for not noticing it earlier. Thank you very much for pointing it out — we really appreciate it.

Alpha 1.0 – A major step forward

This version represents a huge leap in the development of DYSPHORIA. The game has been almost entirely rebuilt and expanded with a large amount of new content and improvements:

  • Everything rebuilt from the ground up for a stronger foundation.

  • New story and extensive additional content.

  • More scares and tense situations.

  • Recreated and refined mechanics for deeper immersion.

  • Significant graphical and visual enhancements.

  • Brand-new, clearer and more intuitive user interface.

  • Greatly improved optimization for smoother performance.

We hope you now enjoy a clearer and more complete vision of DYSPHORIA.
Your feedback will be essential to further expand the content and fix any issues.

Enjoy the Alpha v1.0 of DYSPHORIA Project.


(3 edits)
11/09/2025 ALPHA TRAILER !

Thank you so much!! We actually had to remake it rather than just expand it, but yes, there will be more content

Coming soon: we’ve been hard at work reworking and polishing core mechanics, including object interaction, as well as fixing a variety of bugs. Most of the systems have been completely rebuilt from the ground up, bringing a smoother, more immersive experience. Almost every aspect of the game has been improved in some way, making this version the most complete and refined to date.

We hope you’re as excited as we are to experience this brand-new chapter in the game’s development

Thank you very much for uploading us to YouTube, we really appreciate it. A patch will be released soon, considered the first complete alpha, in which many bugs have been fixed, optimization has been greatly improved, and there has been a major change to the environment.

We're really glad you tried out our game! Sorry for how early the current version is — it's just getting started. Thanks so much for the support!

(1 edit)

Yes, as we’ve said, it’s still in a very early stage. It has just begun, and in fact, everything needs to be redone from scratch. What exists now doesn’t reflect the final story at all. It's still impossible to tell where it’s headed, but over time it will be refined and steadily developed. We’ll be sharing updates soon.

(6 edits)

Alpha - 0.2.1

  • Minor bugs have been fixed.

  • Several resources have been optimized for better performance.

  • Coming soon: We're working on reworking and polishing core mechanics such as object interaction, along with fixing additional bugs.

(3 edits)

Alpha - 0.2.0

  • Performance improvements in the game.

  • It is no longer possible to skip the bed cutscene from outside the house. (Temporary fix)

  • Control note on the light pole

  • Various bug fixes.

(1 edit)

Share your opinion about Dysphoria, ideas, and things we could improve in the future.

Remember this is a very early stage, and we’ll try to make the final product a thousand times better than it is now!