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PSteinhaus

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A member registered Sep 24, 2021 · View creator page →

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To be honest, I don't see a way to directly improve upon this falling tiles approach. Being able to manipulate the "scenery" on the inside, or maybe something like the 4096 gameplay could be interesting, perhaps combined with some kind of synergy mechanic where certain tiles give you bonuses when they are close to certain other tiles (though the amount of synergies can't be too high, or the calculation gets too annoying).

I like this kind of tile based world building games, but I don't know how well this puyo style gameplay works for that, because alone it lacks the usual compositional joy that combining different types of fields could bring. Without it feels very much just like sorting.

What a cute game, I like the idea.

https://psteinhaus.itch.io/komisches-projekt



A little thing inspired by and in remembrance of GROW Island by On of EYEZMAZE, the artist behind the world of GROW.

When I played this game as a child I only knew it under the name of "Komische Insel" (weird/funny island in German). That's why I named this "Komisches Projekt" (weird/funny project). It's only a very tiny thing, more a plaything than a game. But if I managed to kindle only the tiniest amount of nostalgia for GROW in you, then consider me happy.

Really cool to see a real 3D game made with macroquad!

Just dropping by here to say that the idea of an async multiplayer roguelike game like this is really cool! :D
Thanks for building this!

Hi! Thank you for creating and sharing this!

I used it to create our example on how to use animations in the ggez game engine. Especially the idle animation works great for showcasing custom transition functions!

The example can be found running on the web here.