
Exactly 400
Well, this is not an idea for the game but this is useful for the other modders who adds the new key types. Since many the ideas of the modded keys are using more complex graphic, it would be less colorblind-friendly using the default in-game colorblind setting, and it would be great if you could simply replace those pictures.
Here is what I thought for it:
The pack contains two types of Key Textures, the Simple Colored Keys and Custom Keys.
The Simple Colored Keys are easy to be made which using the parameters and it will be auto-colored by the game, and it requires those parameters:
All the keys in the original Lockpick expect Glitch can be made done with the Simple Colored Keys function, and the player can simply change any of those three parameters above in game.
For more complex-looking keys like Glitch Keys does, you have to use the Custom Keys function instead. It allows you to add a picture, and the game simply uses it to show that key.
Well, that is just my thought so that is.
The Ice, Mud and Ink Keys in world R4 seems do not work on Blank Doors which that is not mentioned above, since the Blank Doors require exactly 0 of the Keys and a Frozen Door would requires 0 Ice Keys to be opened followed by the logic, which is always satisfied in the original puzzles in Lockpick.
In world R5 once more:
For the Hybrid Curse while you have both positive real Brown and positive real Stained Glass Keys, how does it work while you are about to uncurse it? Does it require the Negative Stained Glass Keys to uncurse the Lock color of it and Negative Brown Keys (Or Negative Stained Glass Keys with Brown as Glitch color) uncurse the Spend color of the door separately and it works while you only have one of them, or does it require to have both Negative Stained Glass Keys and Negative Brown Keys to make the uncursing works?
In world R5:
Can Stained Glass Keys curse a door that is already cursed with another color?
Also, can Stained Glass Keys curse the door originally fully have the color of the Glitch? In Lockpick the Brown Keys can not curse the door that is originally fully Brown, despite I do not know is it intentional or not.
For the Partial Blast Doors in world R3, there is a similar mechanic in GATEPASS (a game by Necoroneko, the developer of I Wanna KeyPick 100), which is a door with a circle with a part of them shadowed similar to a pie graph with a percentage text like "25%" above the door (similar to the "×2" text on a copied door in Lockpick), which costs a certain percentage of your keys when you touch them, but you can touch those doors with any keys (probably), and your keys will be rounded to an integer after it.
There are many things I noticed in the first mega level:
With so many traps listed above, I think it is a very counter-intuitive puzzle and is much harder than the second mega puzzle, Chromatic Monolith.
Ok. About the
I think the Maroon Doors should be immune to Maroon effect and so on the other dark colors instead.
I was thought a Forest 5-door would become unable to open them in the "classical" way but I found they can be opened if you have at least 1 Green key so it cancels the Forest area with the difference rule. Sorry for this.
In World R4:
Red doors (and any door with Red on it, such as a Bicolored Door with a Red spending color or a Combo Door with at least one Red lock) are immune to the Maroon aura and vice versa, Green doors are immune to the Forest aura and vice versa, and Blue doors are immune to the Navy aura and vice versa.
I think this is not reliable because there are frozen red blank doors (and other blank doors of those aura colors) in the original Lockpick. I think the Maroon Doors should be immune to Maroon effect and so on the other dark colors instead.
That matches my very first idea in https://itch.io/t/3629769/lots-of-ideas lol
I have a better idea for the Dark Auras in World R4
Rather than the key count of their counterpart, the aura effect simply checks the key count of its corresponding color, regardless of their countpart.
When you have neither 5 green keys and 5 forest keys, you do not have either of their effects.
When you have 5 green keys, you have the green aura effect, and when you have 5 forest keys, you have the dark green effect.
When you have both 5 green keys and 5 forest keys, they cancels out and like you have neither of them.
The Star doors in World R7: Starry Seas, which is simple and fun.
Also, did you read my post too? LOTS of ideas - I Wanna Lockpick community - itch.io
Here are LOTS of ideas I thought.
Also see: