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Psionikal

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A member registered May 25, 2020 · View creator page →

Recent community posts

(3 edits)

An "interrupted" option for dialogue, where that dialogue interrupts the current chatbox when triggered (i.e. via escaping an enemy). I've always felt kinda weirded out when the teasy enemy dialogue kept going, even after escaping the enemy's grab.

A "Cosy" alternative animation sequence and additional dialogue lines that play (or have a chance to play, in the case of dialogue) when you have the endosomatic heart. Japes struggles inside Mirrim's mirror dimension... even while he's not taking damage. I would love to see him simply... cosy up, inside her. Additionally, an option to ignore the animation's speedup, if adding animations is not desired.

Adding onto the above, maybe more alternate animation cycle options depending on which status effect you enter the enemy with?

"Withered" effect added to the Item Giver (the Withered Heart that you get from that cactus enemy). I'm under the impression that it contributes towards absorption faster, so correct me if I'm wrong.

More plant enemies.

(1 edit)

A rudimentary map to show the rooms you've been to, and the doors you haven't explored.

Permanent transformations that don't time out, i.e. be a plushie forever (unless you squirm/resist), or a pool toy (squeak enough times)

Guaranteed boss in the floors they're available, if they're not already guaranteed.

A "Surrender" button.

Edit: A trapped box/mimic. Get in, get into a scene...

FRONDE community · Created a new topic hi

hi

linux port when Kappa

Any ideas on making the mod have fully-fledged sound effects for the character?

yeah, i guess that makes the errors pop up

getting an annoying error: 

mods/vagabonds/frider.race.gml[L210,c15] '122796' (CustomObject) does not have a variable 'my_health'