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Psionikal

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A member registered May 25, 2020 · View creator page →

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Thought of this while in the shower.

Much in the same way that modders can make mobs via the JSON framework, what if custom status effects could also be implemented? Taking a page from the transformations, I pitch this idea. 

Modders can customise these status effects with sprites, twisting the player character's proportions, etc. Similarly to the pre-existing status effects, mobs can also react with dialogue to each status effect, depending on the identifying name given (will evidently not work if no status effect has been loaded into the game with that name). They could be triggered via traps or mobs.

There could be various types of status effects, and these are some I came up with:

  • Immobilising: you cannot move while afflicted. Wears off on its own.
  • Disarming: you can move, but not use any attacks.
  • Entrapment: you cannot  move while afflicted and must struggle out of it.

Additionally, status effects could have miscellaneous debuffs attached (damage over time, slowness, increased enemy speed). Perhaps most devious of all that I thought of, what if you could only clear a debuff after eating an enemy?

That is all.

Didn't expect a vore game, much less an April Fools release to give me the heebie-jeebies but here we are. I feel like I'm the first person to ever beat this.

(3 edits)

An "interrupted" option for dialogue, where that dialogue interrupts the current chatbox when triggered (i.e. via escaping an enemy). I've always felt kinda weirded out when the teasy enemy dialogue kept going, even after escaping the enemy's grab.

A "Cosy" alternative animation sequence and additional dialogue lines that play (or have a chance to play, in the case of dialogue) when you have the endosomatic heart. Japes struggles inside Mirrim's mirror dimension... even while he's not taking damage. I would love to see him simply... cosy up, inside her. Additionally, an option to ignore the animation's speedup, if adding animations is not desired.

Adding onto the above, maybe more alternate animation cycle options depending on which status effect you enter the enemy with?

"Withered" effect added to the Item Giver (the Withered Heart that you get from that cactus enemy). I'm under the impression that it contributes towards absorption faster, so correct me if I'm wrong.

More plant enemies.

(1 edit)

A rudimentary map to show the rooms you've been to, and the doors you haven't explored.

Permanent transformations that don't time out, i.e. be a plushie forever (unless you squirm/resist), or a pool toy (squeak enough times)

Guaranteed boss in the floors they're available, if they're not already guaranteed.

A "Surrender" button.

Edit: A trapped box/mimic. Get in, get into a scene...

FRONDE community · Created a new topic hi

hi

linux port when Kappa

Any ideas on making the mod have fully-fledged sound effects for the character?

yeah, i guess that makes the errors pop up

getting an annoying error: 

mods/vagabonds/frider.race.gml[L210,c15] '122796' (CustomObject) does not have a variable 'my_health'