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psenakdotsk

25
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1
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A member registered Jul 28, 2025

Creator of

Recent community posts

yeah will be fixing the getting stopped thing next time, its a thing with unity rigidbody

thanks, we originally almost dismissed this theme if i remember correctly

yeah, even i when i was recording the trailer got stuck a couple times

yeah i was working on volume settings like last day but they were very broken

WAIT THE ARROW KEYS WORK TOO?

thanks for playing, your game was amazing too

yea thanks for playing :3

thanks for playing, i didnt expect it to be so intense either when we orig thought of the idea

absolute cinema, the soul option was peak

i like spinning in my chair

so yeah you spin 2 win thats it imo this should be the game of the year

genuinely peak game

very good idea, it also spun so yeah its adjacent to the theme, the gameplay became pretty repetitive but i can't blame you cause the idea cant have much variation done. the artstyle was EXTREMELY cool though. and with the music i think you picked it out very well

the game was pretty fun, though some parts of it were very challenging. main thing i have to say here is the game (mainly the explosions) being very unserious.

the concept was very original, i enjoyed it, though it was pretty confusing at first

yeah, may fix the collisions in a future update

yeah maybe a tutorial would be appropriate, thanks for the feedback!

i love the soundtrack

absolute cinema

obv no undertale is a desktop game

i thought there was a 48hr time during the rating period when the uploads are unlocked

das glaube ich auch nicht :P (there wasnt a rule saying "follow DIN norms"...right?)

yeah even me as one of the devs found the camera system pretty awkward, though one reason why you couldnt look up is because there was the minimap marker above you in the game world and itd feel weird seeing that

ik its kinda a long time after you posted this (i dont check my itch often) but we made the rotation like that because we couldnt really find a way to let the player pick up the items without pointing on it that made sense (picking up was buggy anyways) (and even for me as a dev it felt unnatural when you could rotate the camera but atleast imo communication in our team was the weak point so we didnt communicate it). thanks for the comment though

wow this game is cool, i definitely am not a member of the team that made it