A gamer's game.
More amazing than I ever expected. A legendary adaptation of the novel.
- System now supports contrast and brightness (this affects the screen before the effect is rendered, so don't worry about that part). In practice, this helps in certain situations to make the colors displayed on screen more varied, and can be adjusted as needed. It's defaults are set the same as the palette system was before this update, so if you don't feel like you need to use this feature, don't worry.
- Creating palettes now shows the defaults properly. All colors are white and the contrast and brightness settings are 1 and 0 respectively. This was an issue in the past, because it could cause some fiddly issues.
I understand that some people may have just gotten onto the cusp of finishing their submission but missed the date. No worries! The deadline is now 1 week longer. Hurry while you still can!
Hey! Awesome to hear you're really up for this! I also use GIMP too so I can relate.
Anyhow, very interested to see what you come out with! Don't pressure yourself too much, just enjoy yourself!
- Finally renamed file from "Apply_Posterize_Five" to "ProtoPalette", making it more comprehensible.
- Implemented a custom editor for the ProtoPalette script. Makes it so that the palette option won't show unless manual is selected.
- Adds two new sample palettes: Neutron and Ohmega.
- Updated documentation to inform more about some of the other functions as well as lerp.
- Added in four new sample palettes: Abyss, Candy, Golden and Forge.
- Updated the API a bit more to include some more helpful functions (randomizing a palette object dynamically, etc. etc.).
- Updates the scriptable object palettes to now include their own randomization settings! (no longer are you stuck with just the random base option, now grayscale, pastel, gradient and saturation gradient are available options!)