Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ProTobigen

51
Posts
4
Topics
18
Followers
30
Following
A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Awesome, thanks! Time to atart giving this a go and tweaking it up a bit. And I will say, whilw the game text is a little rough and could be clearer, this is still a good game, and the art is very cute. Goood job on it, though I hope it does get a text revision.

To answer 1, checks out, and I'm more than willing to tinker with a system framework, and for bullet 3, this does clear up the section considerably and provide some guidance, thank you. As for 2, just to double triple check with the added  context of bullet 3, you are saying it is "Roll over defense to hit" at baseline rules, right?


Thanks, ProTobigen

Hi, a few questions.

1. Enemies and npc's are defined in the same manner as player characters, yes? And I'm assuming one is to reduce or raise their max Thing scores for a shpw of how weak or strong they are?

2. Is defense roll over to hit as in traditional d20 fare, or is it a pool to soak damage? If soak, how does one determine how much damage to remove from the "armor hp".

3. Could you please elaborate on the "More about defense, in relation ti TN's section, specifically bullet 2. I am unsure what this means.


Mamy thanks in advance!

Hey, been a sec, had another idea. Take a novel or short story, read the first 4-6ish pages, this is your adventure seed.

Yeah after posting my bit yesterday I did kinda realize like you said, "wait I can just treat crawling as seperate", but yeah I do like these as well. Just have to decide how I wanna do it ig. thankyou for the authorial feedback!

(1 edit)

Been trying to think of ways to reconcile the scene/day structure with dungeons and hex crawling. I may have missed something in the book, but what I came up with:


(on page 5) "Change for dungeon and hex crawling. Each turn is a scene, and there is no limit of 6 as in normal play, nor day structure. However, still track time as system. If there is an encounter, this overrides any scene event."


However, thinking about it, you could also place any hex crawling turn/day encounter  on any appropriate scene as an override, for sake of keeping more to little-gme mechanics. As well, you could treat the dungeon excursion as an extended scene or even as all 6 scenes, with each scene having multiple rooms handled as standard system crawling procedures. A lot of this has arisen from trying to reconcile this supplement with OD&D/0e specifically.

(1 edit)

Grazi, I'll put it up free tho,  just some plaintext on a white pdf. Also gonna make a bestiary listing HD, armor, and some example spells then.  Something proper. My own implied setting for the game.

Hiyo! So, I dropped most of that stuff off the last list, but not all of it. Added Between The Skies stuff. I've also cracked down a bit in those original tweaks and kindred mods/new ones I made, and cleaned it up and added a bit to a 2-page doc. Was curious if you minded if I added it to itch as a no-payment download. 

Howdy! Using a pdf editor, I put a comp pdf together purely for myself, of things I own or made, for solo or group play using Odean as a base. It has:

1. Odean d6

2. My tweaks

3. My kindreds/species and the old ones in my personal modified "2 boons 1 bane" format

4. Chaoclypse's Chaos Reigns

5. Chao's Marauders

6. Castle Grief's Killchain

7. Sevens by Alice Poole

8. MRaston's Freeform Skirmish Referee

9. WizardLizard's Journey

10. A conversion of the blogpost by occultronics on social resolutions

11. Marcia's Turn

12. My personal oracles and procedures on one page, partially derived from One Page Solo Engine by Inflatable Studios

13. Hexed presses wilderness adventures and  joy of hex maps

14. D6: The Hex Drawl by Shana Rosenberg

15.  Far from Normal Hex Rules for Spell Space by Tomas Novosel

16. Selected bits from Hexdrive 1 and 3 by Micah Andersen

17. Chao's Solus

18. Gearings Treasure and Mosnters

19. Treasure Generator by The Nameless Designer

20. Random Realities and Triple-O by Cezar Capacle

21. The Valley Standard by Alfred Valley

22. New Simulationism by Sam Sorensen


I am also keeping Anti-Sisyphus omnibus handy.


The Idea is, as you can gather, I'm kind of doing a sci-fantasy space thing. I'm in the middle of making my own full on semi-crunchy roleplay adventure skirmish wargame system for a specific setting, and it has a lot of the same inspirations as listed here on top of about a dozen and a half-ish others. I want to do something in a similar vibe while i make it and wanna do solo play, for vibe coherency, to test out ideas before I write them down, etc. And Yes this is less a coherent thing and more a toolkit, a la original 0e lbb.

things i did:

Removed vicars/priests/cerics entirely as a class

Rename Mages to Sorcerers


Stats:

Strength

Education

Wits

Dexterity

Charisma

Prime stat Fighters STR

Prime stat Sorcerer EDU


Core resolution: Take relevant stat, deivide ny 3, round down, minimum 1. Roll that many d6. Read highest. 1-3 failure, 4-5 mixed, 6 full success.

Casting requires an EDU check, save on fail. Failed save effect up to referee.

Gonna make my own species/kindreds/races/ancestries/whatever one wishes to call them(I like species)

All other things like guns and such is entirely flavor and covered by the existing mechanics and my hacked in bit. 

You do know you need to disclose ai, correct?

(1 edit)

I was reading Mosnters this morning and thinking that kind of ultra simple stat setup would work well with this. Good to know the creator agrees😄 I'll much more likely than not make all my own spells, monsters, and races/kindred/species/whatever and such for this, and add in some scifi elements. I love 0e and derived sytsem stuff, this included(infact this is already in my top 5 systems just reading this over a good few times and thinking about it), but I have very different assumptions of fantasy than most osr-ish people, even  the artsy ones. I lean way, way, WAY more heavily on traditional pulp fantasy, scifantasy, weird fiction, 70's-80's animated fantasy films, heavy metal and darksynth music, Moorcock style dark fantasy, Warhammer(Fantasy and 40K), 19th-mid 20th century industrial age tech, eclectic/anachronistic tech usage, exagerrated fantasy versions of ideas I know from irl occult study, and very heavy sprinklings of furry fandom media. Worth noting others draw on these but for swtting inspo, idk, I feel I get somethimh else out of them than others do for setting ideas and emphasis.

Also how I'm interpreting the 6 in combat is that it's a brutal, critical strike, insta 0hp(ultra fragile but not dead as per rules) no matter how much hd or hp or whatever a pc or npc/monster has. If doing it Monsters& style stats, that knocks an hd off supernatural hd full stop.

Hi! I like this. A lot. And I am fully in tune with the idea of ruling and building and hacking out my own shits off this. I am curious though, to which extent is one "supposed"/intended to rely on 3lbb 0e or a clone, be it FMC, White Box FMAG, DD, etc.?

They also stopped posting on their yt when it was found out they're a media arm of a anti-queer catholic organization

I kinda wanna use this for my Warhammer 40K fan AU, seems a good fit for what I want to do as far as gaming with it goes.

Ok. So. For context, I got the deluxe version for free, unbiased yadda yadda whatever. I have thoughts on this. For one, this is an objectively better, more evocative, more artistic, and prettier version of an idea I had for game I actually made a while back and put up. So respect there. For another, as per my prior comment, this game isn't a "joke" per se like I said before. It is still humpurous in a sense, but also actually has... something to say beyond a simple contrarianism, while saying very little on the page itself. This may sound pretentious or exaggerated or such but, it is, in a way, a rorschac test. Cuz all it really is as some very simple text on imagimation and on setting up questions. But, those questions. They have interesting implications. They're foundational, in a sense. These simple questions are the exact same kind that lead to the most grand, expansive, beautiful, and horrifying fiction to exist. Every story ever told in the history of our species, and likely those who came before, started with these questions. As well, the game is very... provacative. It teases you. Is it a joke? A stunning art piece? A "woke liberal modernist delusion"? Commentary on the nature of imagination itself? Philosophy? A stupid game? A good game? A game at all? What is a game? If it is or isn't a game, why? Are questions themselves, our raw ability to ASK, our greatest feature as a species? You'll have to make up your own mind. This is worth the 3 bucks. The mental stimulation is far better than the simple pleasure of a beverage.

To reply here as well beyond our email interaction, much obliged

You know what, that is fair. If that is what the actual paid content is, yeah I'd agree that's worth a coke. I don't currently have the cash, I'm strapped aa fuck lmao, but when I do, I'll get around to getting you a pop and look over the writeup. I'm curious as to your advice and methods in the writeup. I enjoy daydreaming a lot, so. And thank you for recognizing I wasn't coming at this from a malicous angle, however, reading back I think I may have come off a little too harsh. Best kf luck to your creative endevours!

Ok, so. I read your bsky post, I read this, I downloaded the "core", I get the joke. It is, quite honestly, a funny joke. I was a little pissed when I firstdonloaded the game, because it was exactly what I expected. But, I can appreciate the joke now. However, you have a paid version, which judgsing by the fact you said on bsky "oh no someone paid money for this", like, genuinely, should you have a paid version? Is it worth the joke to part someone of 3 bucks they could have used for a coffee, or another game, or such, if you say "oh no"? Again, the baseline joke is funny. But please reconsider having a paid versi0n if you say "oh no" when someone buys it, just as like, a person to person thing. I'm not mad with this, 9r trying to yell at you, but like, come on, you have to consider these things.

Good stuff, creativity matters today

Will do when I get the chance, talk to you soon.

Hey, this is great! This would be great for gaming on the go especially. And, I'll ask instead of just launching into it, mind if I give some pointers on the english and grammar?

I would infact like a full system-agnostic version of this

Hiyo, got a futher expansion on my combat roll idea. I've started having parties, and rolling every individual attack is tedious. Instead, I've learned to do it in rounds/exchanges with the same low=take damage high=deal damage, applied however feels right in the party(still using conditions rather than harm, just suits my play better). I also think I'm gonna do something, which is write in world facts as FKR style rules for different settimgs, for some guidance on the play.

The game itself is good. I was initially bristly on the reddit, but the game itself is very, very good. It's innovative and full of fun ideas, and the system itself obviously took immense creativity and effort. I am however highly, hightly critical of the AI ""art"". I would honest to God take RISUS stick figures over that. Please hire an actual artist who puts real effort into their actual human art, use public domain non-AI artwork(there's plenty), or learn to draw. I'm learning to draw. It's doable for anyone with hands and eyes. Yes it's difficult, but it's doable. Seriously, please support actual human creativity, it's all we have left.

Ok, so, I do wanna ask still even if it is CC-BY-SA 4.0, could I adapt this into a solo wargaming opponent ai and incorporate it into a wargame I'm in the brainstroming process of?

(1 edit)

Essentially, yes, as well as a lesser amount of damage on a no but and damage dealt on a yes but. Both narrative and mechanical effects. The but being a complication, as in the text itself. Kind of adapting a 1d6 system I made and transefrring some of it's principles over.

(1 edit)

Hi there, got another idea, this time to make combat a bit more easy for my brain, that may already be implied by the game. All combat rolls are player facing(obviously) with no and no but being negative consequences for the action, yes but and yes being positive, in degree, and a tie being the same mechanically. That way it still feels like a "combat/attack" roll while just being the oracle. This is really just a recontextualization but it helps my brain.

I just recently put 2 anad 2 together on this end, gonna try it for a revenge tale and a trench fantasy game

(1 edit)

Off my old comment, I came up with a way to do this more "campaign" style. It requires writing or recording at least a basic recap, or just full on journalling or rp on tape if you want. You replace the more gamey harm with diagetic conditions, and at the end of a session jot down your conditions and spark words and phrases for the session, or again just journal/rp. That's all. Just wanted to share my approach.

Gonna combine this, the noun suggestion in the other comment, ARSINO or your dice roller bookmark(unsure which yet), the One Page Solo Engine dungeon details, my homebrew ultra-ultralite rpg and wargame both, various books, and some of the principles of Berlin Roguelikes into a analogue roguelike in a dot grid journal. I'll run all kinds of characters through these dungeons, from death knights to mansect soldiers to water mages to dragons to "0 level" peasants who are oddly lucky. No matter the size, it fits on one unit of space, of course(which I am quadrulpling the square per letter ratio. One letter square is 4 sqaures in a square, so I have room for combat.) Sorry if this comes off a rant I'm just excited lmao.

I would say most would generally prefer letter if amdrican, or A4 if not american

Hey would you ve willing to do a screen version? The trifold i readable on screen with a little effort, but it would be nice

Hey, seems as the website in the comments is down, is there another place to buy a physical copy?

Be much Appreciated, thanks Tom

(1 edit)

[repost of my review] Great shit, all the benfits and flexability of oracle-only solo play, except now, all in your head, anywhere, any time. I know it's labelled with the "just before sleeep thing", but this is a perfect car ride(not driving lol), waiting in line, walking, at the beach, eating out and your family is annoying, or yes, before bed game, where it will likely influence your dreams, I assume. The die system is genius, and the oracle and all that is truly fully memorizable. You always have it on you. I guess my question is, what are the limits of a fast action focused setting before it becomes clunky? Could you play something like a more adventury Quake with it? I've yet to try pushing that. But for general adventuring, this is stellar beyond measure.

(3 edits)

Fair point, actually. I guess it is keeping that reality in mind. Let's be honest, we all do that sometimes. I've cheated at solitaire before. Also, reading it not at like, 3 in the morning is helping my comprehension of the game by multitudes. Though I'm still not sure I understand jamming the gun.