Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Been trying to think of ways to reconcile the scene/day structure with dungeons and hex crawling. I may have missed something in the book, but what I came up with:


(on page 5) "Change for dungeon and hex crawling. Each turn is a scene, and there is no limit of 6 as in normal play, nor day structure. However, still track time as system. If there is an encounter, this overrides any scene event."


However, thinking about it, you could also place any hex crawling turn/day encounter  on any appropriate scene as an override, for sake of keeping more to little-gme mechanics. As well, you could treat the dungeon excursion as an extended scene or even as all 6 scenes, with each scene having multiple rooms handled as standard system crawling procedures. A lot of this has arisen from trying to reconcile this supplement with OD&D/0e specifically.

(+1)

Since Little GME is more narrative-oriented, you don’t need to strictly map every crawl turn to a Scene unless that level of granularity serves your story.

Here are a couple of ways you can adapt it:

  • Dungeon Crawling: Treat each dungeon level as a Scene. If the level is particularly large or eventful, break it down further (e.g., a wing or major encounter could also count as a Scene). The key is to let narrative weight dictate scene boundaries, not just spatial movement.
  • Hex Crawling: You can "spend" a Scene for every ~2 miles of travel, or adjust that based on terrain and tension. For example, crossing dangerous ground or interacting with keyed locations might consume a full Scene, while routine travel could be folded into a larger narrative beat.

The core idea is to let the passage of narrative time, not just mechanical time, shape your use of Scenes.

Hope this helps clarify things.

Yeah after posting my bit yesterday I did kinda realize like you said, "wait I can just treat crawling as seperate", but yeah I do like these as well. Just have to decide how I wanna do it ig. thankyou for the authorial feedback!